My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Executioner Princess Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Princess Inferno Dragon
Zap
Bats Princess Inferno Dragon
Barbarian Barrel
Executioner Princess Royal Ghost
The Log
Hog Rider Princess
Earthquake
Hog Rider
Arrows
Bats Princess
Royal Delivery
Bats Hog Rider Bowler Executioner Princess Royal Ghost Inferno Dragon
Fireball
Hog Rider Bowler Executioner Princess Inferno Dragon
Poison
Bats Executioner Princess
Lightning
Bowler Executioner Inferno Dragon
Rocket
Hog Rider Bowler Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Executioner The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler Executioner Princess Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Princess Royal Ghost Hog Rider Inferno Dragon Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Princess Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Bowler Inferno Dragon
Hog Rider
Bats The Log Bowler Executioner Princess
Bowler
Bats Hog Rider Executioner The Log Princess
Executioner
Hog Rider Bowler The Log
The Log
Hog Rider Bowler Executioner Princess
Princess
Hog Rider Bowler The Log Royal Ghost
Royal Ghost
Princess
Inferno Dragon
Bats

Defense Synergies 1 8

Bats
Bowler The Log Inferno Dragon
Hog Rider
Bowler
The Log Bats
Executioner
The Log
The Log
Bowler Bats Executioner Princess Royal Ghost Inferno Dragon
Princess
The Log Royal Ghost
Royal Ghost
The Log Princess
Inferno Dragon
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner The Log
Inferno Dragon Bats Executioner The Log
Bowler Bats Executioner Inferno Dragon
Inferno Dragon Bats Bowler
Bowler The Log Princess
Bowler The Log Bats Executioner Royal Ghost
Bats Inferno Dragon Executioner Princess
Bowler The Log
Inferno Dragon Princess
Bowler Royal Ghost
Bats Executioner Bowler The Log Princess Royal Ghost
Executioner Inferno Dragon Bats Princess
Bowler Bats The Log
Bowler Executioner Bats The Log Princess Royal Ghost
Inferno Dragon
Bowler The Log Inferno Dragon
Bats Bowler Executioner
Bats Bowler Executioner The Log Royal Ghost
Executioner The Log Bats Bowler Princess Royal Ghost Inferno Dragon
Inferno Dragon
Bowler Royal Ghost Bats Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Royal Ghost
Bowler Executioner The Log Royal Ghost Inferno Dragon
Bats Bowler The Log
Bowler Bats The Log
Bowler Executioner Inferno Dragon
Executioner Bats Princess
Bats Bowler
Inferno Dragon
Bats The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Bowler
Bowler The Log
Bowler Executioner
Bowler Executioner Princess
Bats Bowler Executioner The Log Inferno Dragon
Bats Bowler Executioner The Log Princess Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Royal Ghost
Bowler Executioner The Log Princess Royal Ghost
The Log
The Log
Executioner Bowler The Log
Executioner Bats Princess
Bowler Executioner The Log Princess
The Log Bowler Executioner Princess
The Log
Bats Bowler
Bowler The Log Princess
Executioner Princess
Bowler Executioner The Log Princess
Princess
Princess The Log
Bowler Executioner The Log Princess
Bowler Executioner The Log Princess
Bats
Bowler Executioner The Log Princess
Bowler The Log Princess
Bowler The Log
Princess
Bowler The Log
The Log
The Log Bowler Executioner Princess
Inferno Dragon
The Log Bowler Executioner Princess Royal Ghost
Bowler The Log Princess
The Log
Bats Executioner Princess
Bats
Bowler
The Log
Princess
Bowler The Log Princess
Bats Princess
Executioner Princess
The Log
Bowler Executioner Princess
The Log Bowler Executioner Princess
Executioner
Bats Bowler The Log Princess
Bats Executioner Princess
Bowler Executioner The Log Princess Royal Ghost

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