My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider Furnace Witch Lumberjack
Zap
Bats Furnace Witch
Barbarian Barrel
Elite Barbarians Furnace Witch Lumberjack
The Log
Elite Barbarians Hog Rider Furnace Witch Lumberjack
Earthquake
Hog Rider Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Elite Barbarians Hog Rider Witch Lumberjack
Fireball
Elite Barbarians Hog Rider Furnace Witch Lumberjack
Poison
Bats Furnace Witch
Lightning
Elite Barbarians Furnace Witch Lumberjack
Rocket
Elite Barbarians Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Hog Rider Furnace Lumberjack Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Hog Rider Furnace

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians Lumberjack
Arrows
Elite Barbarians Hog Rider Lumberjack
Elite Barbarians
Arrows Bats Hog Rider Furnace Lumberjack
Hog Rider
Bats Arrows Elite Barbarians Furnace Rocket Witch Lumberjack
Furnace
Elite Barbarians Hog Rider
Rocket
Hog Rider
Witch
Hog Rider Lumberjack
Lumberjack
Bats Arrows Elite Barbarians Hog Rider Witch

Defense Synergies 0 5

Bats
Lumberjack
Arrows
Furnace Lumberjack
Elite Barbarians
Hog Rider
Furnace
Arrows Lumberjack
Rocket
Witch
Lumberjack
Lumberjack
Bats Arrows Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Elite Barbarians Lumberjack Bats Furnace Witch
Furnace Rocket Witch Lumberjack Bats Elite Barbarians
Elite Barbarians Witch Lumberjack Bats Furnace
Arrows Elite Barbarians Rocket Lumberjack
Arrows Bats Furnace Lumberjack
Bats Furnace Rocket Arrows Witch
Rocket Arrows
Witch Elite Barbarians Furnace Lumberjack
Elite Barbarians Lumberjack
Bats Witch Arrows Furnace Lumberjack
Arrows Bats Furnace Witch
Furnace Lumberjack Bats Elite Barbarians Rocket Witch
Rocket Bats Arrows Furnace Witch Lumberjack
Elite Barbarians Furnace Lumberjack
Rocket Elite Barbarians Furnace Lumberjack
Bats Arrows Elite Barbarians Furnace Witch Lumberjack
Arrows Bats Elite Barbarians Furnace Witch Lumberjack
Arrows Furnace Witch Bats Lumberjack
Elite Barbarians Lumberjack
Bats Arrows Elite Barbarians Furnace Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Furnace Witch
Arrows Elite Barbarians Rocket Lumberjack
Lumberjack Bats Elite Barbarians Furnace Rocket Witch
Rocket Lumberjack Bats Elite Barbarians
Elite Barbarians Witch Lumberjack
Arrows Furnace Rocket Bats Witch
Rocket Bats Elite Barbarians Furnace Witch Lumberjack
Elite Barbarians Lumberjack
Rocket Bats Elite Barbarians Witch
Witch
Bats Elite Barbarians Witch Lumberjack
Rocket Arrows Elite Barbarians
Elite Barbarians Rocket Witch Lumberjack
Furnace Witch
Elite Barbarians Witch Bats Furnace Rocket Lumberjack
Bats Arrows Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Rocket Arrows Furnace
Arrows Bats Furnace Rocket Witch
Arrows Furnace Witch
Arrows
Arrows
Rocket Bats Elite Barbarians Lumberjack
Rocket Arrows
Arrows Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians Furnace
Rocket Arrows Furnace Witch
Arrows Furnace Rocket
Arrows Rocket
Bats Rocket
Rocket Arrows
Rocket Arrows Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Furnace Witch
Witch
Arrows Witch
Arrows Witch
Rocket Arrows
Elite Barbarians Bats Arrows Furnace Witch
Rocket Bats Witch
Elite Barbarians
Arrows Rocket
Rocket Arrows
Rocket Arrows
Bats Rocket Witch
Rocket Arrows Witch
Arrows
Rocket Lumberjack
Arrows
Rocket Arrows
Elite Barbarians
Bats Elite Barbarians Rocket Witch
Bats Rocket Witch
Rocket Witch

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