My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Balloon P.E.K.K.A Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Furnace Skeleton Army Balloon
Zap
Bats Furnace Skeleton Army Balloon
Barbarian Barrel
Furnace Skeleton Army Ice Wizard Magic Archer
The Log
Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Skeleton Army Balloon P.E.K.K.A Ice Wizard Magic Archer
Fireball
Furnace Skeleton Army Balloon Ice Wizard Magic Archer
Poison
Bats Furnace Skeleton Army Balloon Ice Wizard Magic Archer
Lightning
Furnace Balloon Ice Wizard Magic Archer
Rocket
Furnace Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Freeze Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Freeze Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Ice Wizard Furnace Freeze Magic Archer Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Ice Wizard Furnace

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon P.E.K.K.A
Furnace
Balloon P.E.K.K.A
Skeleton Army
Freeze
Balloon
Balloon
Bats Freeze Furnace Ice Wizard Magic Archer
P.E.K.K.A
Magic Archer Bats Furnace Ice Wizard
Ice Wizard
Balloon P.E.K.K.A
Magic Archer
P.E.K.K.A Balloon

Defense Synergies 0 10

Bats
Freeze P.E.K.K.A Ice Wizard
Furnace
Skeleton Army Ice Wizard Magic Archer
Skeleton Army
Furnace Freeze Ice Wizard Magic Archer
Freeze
Bats Skeleton Army
Balloon
P.E.K.K.A
Bats Ice Wizard
Ice Wizard
Bats Furnace Skeleton Army P.E.K.K.A
Magic Archer
Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Skeleton Army P.E.K.K.A Bats Furnace Ice Wizard
Furnace Skeleton Army P.E.K.K.A Bats Freeze Ice Wizard
Skeleton Army P.E.K.K.A Bats Furnace Ice Wizard
Skeleton Army P.E.K.K.A
Skeleton Army Freeze Bats Furnace Ice Wizard Magic Archer
Bats Furnace Freeze Ice Wizard Magic Archer
P.E.K.K.A Magic Archer
P.E.K.K.A Furnace Skeleton Army Ice Wizard
Skeleton Army Ice Wizard
Bats Skeleton Army Ice Wizard Furnace Freeze Magic Archer
Bats Furnace Ice Wizard Magic Archer
Furnace Skeleton Army P.E.K.K.A Bats Freeze Ice Wizard
Skeleton Army Bats Furnace Freeze P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Furnace
Skeleton Army Furnace Freeze P.E.K.K.A
Bats Furnace Skeleton Army P.E.K.K.A
Bats Furnace Skeleton Army Ice Wizard Magic Archer
Furnace Freeze Bats Ice Wizard Magic Archer
P.E.K.K.A
Skeleton Army Bats Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace P.E.K.K.A
Magic Archer
Skeleton Army P.E.K.K.A Bats Furnace
Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Skeleton Army
Furnace Bats Freeze Ice Wizard Magic Archer
Skeleton Army P.E.K.K.A Bats Furnace Ice Wizard
P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Bats Skeleton Army Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Furnace Skeleton Army Magic Archer
Skeleton Army Bats Furnace Freeze P.E.K.K.A Magic Archer
Bats Freeze P.E.K.K.A Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Ice Wizard Magic Archer
Magic Archer
Freeze
Furnace Magic Archer
Bats Furnace Freeze Ice Wizard Magic Archer
Furnace Magic Archer
Freeze Ice Wizard Magic Archer
Bats
Magic Archer
Magic Archer
Magic Archer
Freeze Magic Archer
Furnace Magic Archer
Furnace Magic Archer
Magic Archer Furnace
Freeze
Bats
Magic Archer
Magic Archer
Magic Archer
Freeze Furnace Ice Wizard Magic Archer
Ice Wizard Magic Archer
Magic Archer
Magic Archer
Bats Furnace Ice Wizard Magic Archer
Bats Freeze
Magic Archer
Freeze Magic Archer
P.E.K.K.A
Magic Archer
Bats Skeleton Army Freeze Magic Archer
Ice Wizard Magic Archer
Freeze
Magic Archer
Magic Archer
P.E.K.K.A
Bats Freeze Magic Archer
Bats Magic Archer
Freeze Magic Archer

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