My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde Furnace Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Minion Horde Balloon
Giant Snowball
Bats Minions Minion Horde Furnace Baby Dragon Balloon
Zap
Bats Minions Minion Horde Furnace Inferno Tower Balloon
Barbarian Barrel
Furnace Inferno Tower
The Log
Furnace
Earthquake
Furnace Inferno Tower
Arrows
Bats Minions Minion Horde Furnace
Royal Delivery
Bats Minions Minion Horde Baby Dragon Balloon
Fireball
Minions Minion Horde Furnace Inferno Tower Baby Dragon Balloon
Poison
Bats Minions Minion Horde Furnace Inferno Tower Balloon
Lightning
Furnace Inferno Tower Baby Dragon Balloon
Rocket
Minion Horde Furnace Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Furnace Baby Dragon Minion Horde Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Minions Furnace

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Minions Baby Dragon
Zap
Balloon Bats Minions Minion Horde Furnace Baby Dragon
Minions
Bats Zap Baby Dragon Balloon
Minion Horde
Zap
Furnace
Zap Baby Dragon Balloon
Inferno Tower
Baby Dragon
Bats Zap Minions Furnace Balloon
Balloon
Bats Zap Minions Furnace Baby Dragon

Defense Synergies 0 14

Bats
Zap Minions Inferno Tower Baby Dragon
Zap
Bats Minions Minion Horde Furnace Inferno Tower Baby Dragon
Minions
Bats Zap Inferno Tower Baby Dragon
Minion Horde
Zap Inferno Tower
Furnace
Zap Baby Dragon
Inferno Tower
Bats Zap Minions Minion Horde Baby Dragon
Baby Dragon
Bats Zap Minions Furnace Inferno Tower
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Inferno Tower Baby Dragon
Minion Horde Inferno Tower Bats Zap Minions Furnace
Minion Horde Furnace Inferno Tower Bats Minions
Minion Horde Inferno Tower Bats Minions Furnace
Bats Zap Minions Furnace Baby Dragon
Bats Minions Minion Horde Furnace Inferno Tower Zap Baby Dragon
Zap Inferno Tower Baby Dragon
Minion Horde Inferno Tower Minions Furnace
Minion Horde Inferno Tower
Bats Minions Minion Horde Zap Furnace Baby Dragon
Minions Minion Horde Inferno Tower Bats Zap Furnace Baby Dragon
Minion Horde Furnace Inferno Tower Bats Zap Minions
Bats Zap Minions Minion Horde Furnace Baby Dragon
Inferno Tower Minion Horde Furnace
Minion Horde Inferno Tower Zap Furnace
Minion Horde Bats Minions Furnace Inferno Tower
Bats Zap Minions Minion Horde Furnace Baby Dragon
Zap Furnace Baby Dragon Bats Minions
Inferno Tower
Bats Minions Minion Horde Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Inferno Tower
Zap Baby Dragon
Bats Zap Minions Minion Horde Furnace Inferno Tower
Bats Zap Minion Horde Inferno Tower
Inferno Tower Minion Horde
Furnace Bats Zap Minions Minion Horde Baby Dragon
Bats Minions Minion Horde Furnace Inferno Tower
Inferno Tower Minion Horde
Zap Minion Horde Bats Minions Inferno Tower Baby Dragon
Inferno Tower Minion Horde
Bats Minions Minion Horde Inferno Tower
Zap
Minion Horde Inferno Tower
Minion Horde Furnace Baby Dragon
Inferno Tower Bats Zap Minions Minion Horde Furnace Baby Dragon
Bats Minions Zap Minion Horde Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Zap Baby Dragon
Minion Horde Baby Dragon
Zap Minion Horde Furnace Baby Dragon
Bats Zap Minions Minion Horde Furnace Baby Dragon
Minion Horde Furnace Baby Dragon
Zap Baby Dragon
Zap
Bats Minions Minion Horde
Zap Minion Horde
Zap Baby Dragon
Baby Dragon
Minions Minion Horde Baby Dragon
Zap Furnace Baby Dragon
Zap Minion Horde Furnace Baby Dragon
Minion Horde Furnace Baby Dragon
Bats Minions Minion Horde
Zap Baby Dragon
Zap Baby Dragon
Minions Minion Horde Baby Dragon
Zap Minion Horde Baby Dragon
Zap Furnace Baby Dragon
Minion Horde
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Minion Horde Furnace Baby Dragon
Zap Bats Minions Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Bats Minions
Zap Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Zap
Minion Horde
Zap Bats Minions Minion Horde Baby Dragon
Bats Zap
Zap Baby Dragon

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