My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Goblin Hut Wizard Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Furnace Goblin Hut Witch Lumberjack
Zap
Bats Furnace Goblin Hut Witch
Barbarian Barrel
Furnace Goblin Hut Wizard Witch Lumberjack
The Log
Furnace Goblin Hut Witch Lumberjack
Earthquake
Furnace Goblin Hut Witch
Arrows
Bats Furnace Goblin Hut Witch
Royal Delivery
Bats Goblin Hut Wizard Witch Lumberjack
Fireball
Furnace Goblin Hut Wizard Witch Lumberjack
Poison
Bats Furnace Goblin Hut Wizard Witch
Lightning
Furnace Goblin Hut Wizard Witch Lumberjack
Rocket
Furnace Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Furnace Lumberjack Goblin Hut Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Furnace Lumberjack

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem Lumberjack
Furnace
Goblin Hut Golem
Goblin Hut
Furnace Golem The Log Lumberjack
Wizard
Golem Lumberjack
Witch
Golem Lumberjack
Golem
Bats Furnace Goblin Hut Wizard Witch The Log Lumberjack
The Log
Goblin Hut Golem Lumberjack
Lumberjack
Bats Goblin Hut Wizard Witch Golem The Log

Defense Synergies 0 11

Bats
The Log Lumberjack
Furnace
Goblin Hut Lumberjack
Goblin Hut
Furnace Wizard Lumberjack
Wizard
Goblin Hut The Log Lumberjack
Witch
The Log Lumberjack
Golem
The Log
Bats Wizard Witch Lumberjack
Lumberjack
Bats Furnace Goblin Hut Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard The Log
Lumberjack Bats Furnace Goblin Hut Witch The Log
Furnace Goblin Hut Witch Lumberjack Bats
Goblin Hut Witch Lumberjack Bats Furnace
The Log Lumberjack
The Log Bats Furnace Lumberjack
Bats Furnace Goblin Hut Wizard Witch
The Log
Witch Furnace Goblin Hut Lumberjack
Lumberjack
Bats Witch Furnace Goblin Hut Wizard The Log Lumberjack
Bats Furnace Goblin Hut Wizard Witch
Furnace Goblin Hut Lumberjack Bats Wizard Witch The Log
Wizard Bats Furnace Goblin Hut Witch The Log Lumberjack
Furnace Goblin Hut Lumberjack
Furnace Goblin Hut The Log Lumberjack
Wizard Bats Furnace Goblin Hut Witch Lumberjack
Bats Furnace Goblin Hut Wizard Witch The Log Lumberjack
Furnace Wizard Witch The Log Bats Goblin Hut Lumberjack
Goblin Hut Lumberjack
Wizard Bats Furnace Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Goblin Hut Witch
Wizard The Log Lumberjack
Lumberjack Bats Furnace Goblin Hut Witch The Log
Lumberjack Bats The Log
Goblin Hut Witch Lumberjack
Furnace Wizard Bats Goblin Hut Witch
Bats Furnace Goblin Hut Witch Lumberjack
Lumberjack
Bats Goblin Hut Witch The Log
Witch Goblin Hut
Bats Goblin Hut Witch Lumberjack
The Log
Wizard Witch Lumberjack
Wizard Furnace Witch
Goblin Hut Witch Bats Furnace The Log Lumberjack
Bats Goblin Hut Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Goblin Hut The Log
The Log
Wizard Furnace The Log
Wizard Bats Furnace Witch
Furnace Wizard Witch The Log
The Log Wizard
The Log Wizard
Bats Lumberjack
Wizard The Log
Wizard
Goblin Hut The Log
Furnace Goblin Hut The Log
Furnace Goblin Hut Wizard Witch The Log
Furnace Goblin Hut Wizard The Log
Bats
Wizard The Log
Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Furnace Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Bats Furnace Wizard Witch
Bats Goblin Hut Wizard Witch
Wizard The Log
Wizard The Log
Bats Goblin Hut Witch
Wizard Witch
The Log
Wizard Lumberjack
The Log Wizard
Bats Witch The Log
Bats Witch
Witch The Log

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