My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Giant Skeleton Sparky
Giant Snowball
Fire Spirit Bats Skeleton Army
Zap
Fire Spirit Bats Royal Giant Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Skeleton Army Giant Skeleton Sparky
The Log
Fire Spirit Royal Giant Skeleton Army Giant Skeleton Sparky
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Skeleton Army
Royal Delivery
Fire Spirit Bats Skeleton Army Giant Skeleton Sparky
Fireball
Skeleton Army Sparky
Poison
Bats Skeleton Army Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rocket Skeleton Army Freeze Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Skeleton Army Freeze Royal Giant Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Skeleton Army Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Giant Skeleton Sparky
Bats
Royal Giant Giant Skeleton Sparky
Royal Giant
Fire Spirit Bats Rocket Giant Skeleton Sparky
Rocket
Royal Giant
Skeleton Army
Sparky
Freeze
Giant Skeleton
Bats Fire Spirit Royal Giant Sparky
Sparky
Fire Spirit Bats Royal Giant Skeleton Army Giant Skeleton

Defense Synergies 0 9

Fire Spirit
Giant Skeleton Sparky
Bats
Freeze Giant Skeleton Sparky
Royal Giant
Rocket
Skeleton Army
Freeze Giant Skeleton Sparky
Freeze
Bats Skeleton Army Sparky
Giant Skeleton
Fire Spirit Bats Skeleton Army
Sparky
Fire Spirit Bats Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Sparky
Skeleton Army Sparky Bats
Rocket Skeleton Army Sparky Fire Spirit Bats Freeze Giant Skeleton
Skeleton Army Sparky Bats
Rocket Skeleton Army Giant Skeleton Sparky
Skeleton Army Freeze Fire Spirit Bats
Bats Rocket Fire Spirit Freeze
Rocket Giant Skeleton Sparky
Sparky Skeleton Army
Skeleton Army Fire Spirit Giant Skeleton Sparky
Bats Skeleton Army Freeze Giant Skeleton
Bats
Skeleton Army Sparky Fire Spirit Bats Rocket Freeze Giant Skeleton
Fire Spirit Rocket Skeleton Army Sparky Bats Freeze
Skeleton Army Sparky
Rocket Skeleton Army Freeze Sparky
Sparky Bats Skeleton Army
Fire Spirit Bats Skeleton Army
Freeze Fire Spirit Bats Giant Skeleton
Sparky
Skeleton Army Fire Spirit Bats Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Sparky
Rocket
Skeleton Army Giant Skeleton Bats Rocket Sparky
Rocket Skeleton Army Giant Skeleton Bats Sparky
Giant Skeleton Skeleton Army Sparky
Fire Spirit Rocket Bats Freeze
Rocket Skeleton Army Sparky Bats Giant Skeleton
Giant Skeleton Skeleton Army Sparky
Rocket Freeze Giant Skeleton Bats Skeleton Army Sparky
Skeleton Army Sparky
Bats Giant Skeleton Sparky
Rocket Skeleton Army Giant Skeleton
Rocket Skeleton Army Giant Skeleton Sparky
Skeleton Army Sparky
Skeleton Army Sparky Bats Rocket Freeze Giant Skeleton
Bats Freeze Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze Giant Skeleton Sparky
Rocket Giant Skeleton Sparky
Rocket Freeze Giant Skeleton Sparky
Rocket Fire Spirit Sparky
Fire Spirit Bats Rocket Freeze
Fire Spirit Sparky
Fire Spirit Freeze
Rocket Fire Spirit Bats Sparky
Rocket Sparky
Fire Spirit Rocket
Rocket Fire Spirit Sparky
Rocket Freeze
Sparky
Rocket Sparky
Rocket Sparky
Rocket Freeze Sparky
Bats Rocket Sparky
Rocket Fire Spirit Sparky
Rocket Fire Spirit
Rocket Giant Skeleton Sparky
Rocket
Rocket Sparky
Rocket
Freeze Fire Spirit Sparky
Sparky
Sparky
Rocket Sparky
Fire Spirit Bats Sparky
Rocket Bats Freeze
Sparky
Rocket Sparky
Rocket Freeze Sparky
Giant Skeleton Sparky
Rocket Sparky
Fire Spirit Bats Rocket Skeleton Army Freeze
Rocket Fire Spirit
Freeze
Rocket Sparky
Rocket Giant Skeleton Sparky
Sparky
Bats Rocket Freeze Giant Skeleton Sparky
Bats Rocket
Rocket Freeze Giant Skeleton Sparky

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