My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Lava Hound
Giant Snowball
Bats Flying Machine Skeleton Army Clone Baby Dragon Lumberjack Lava Hound
Zap
Bats Flying Machine Skeleton Army Clone Lava Hound
Barbarian Barrel
Skeleton Army Clone Electro Wizard Lumberjack
The Log
Skeleton Army Clone Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Bats Flying Machine Skeleton Army Clone Lava Hound
Royal Delivery
Bats Flying Machine Skeleton Army Clone Baby Dragon Electro Wizard Lumberjack Lava Hound
Fireball
Flying Machine Skeleton Army Clone Baby Dragon Electro Wizard Lumberjack Lava Hound
Poison
Bats Flying Machine Skeleton Army Clone Electro Wizard Lava Hound
Lightning
Baby Dragon Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Clone Flying Machine Baby Dragon Electro Wizard Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Clone Flying Machine

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Flying Machine Clone Baby Dragon Lumberjack
Flying Machine
Lava Hound Bats Clone Baby Dragon Lumberjack
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Lava Hound Bats Flying Machine Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Lava Hound Bats Flying Machine Clone Electro Wizard Lumberjack
Electro Wizard
Clone Baby Dragon Lumberjack
Lumberjack
Bats Flying Machine Clone Baby Dragon Electro Wizard Lava Hound
Lava Hound
Bats Flying Machine Clone Baby Dragon Skeleton Army Lumberjack

Defense Synergies 0 11

Bats
Baby Dragon Electro Wizard Lumberjack
Flying Machine
Skeleton Army Baby Dragon Electro Wizard Lumberjack
Skeleton Army
Flying Machine Electro Wizard Lumberjack
Clone
Baby Dragon
Bats Flying Machine Lumberjack
Electro Wizard
Bats Flying Machine Skeleton Army Lumberjack
Lumberjack
Bats Flying Machine Skeleton Army Baby Dragon Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon Electro Wizard
Skeleton Army Lumberjack Bats Flying Machine Electro Wizard
Skeleton Army Lumberjack Bats Electro Wizard
Skeleton Army Lumberjack Bats Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Bats Flying Machine Baby Dragon Electro Wizard Lumberjack
Bats Electro Wizard Flying Machine Baby Dragon
Flying Machine Baby Dragon Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Electro Wizard Lumberjack
Bats Skeleton Army Electro Wizard Flying Machine Baby Dragon Lumberjack
Bats Flying Machine Baby Dragon Electro Wizard
Skeleton Army Lumberjack Bats Flying Machine Electro Wizard
Skeleton Army Bats Baby Dragon Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Bats Skeleton Army Electro Wizard Lumberjack
Bats Flying Machine Skeleton Army Baby Dragon Electro Wizard Lumberjack
Baby Dragon Bats Flying Machine Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Bats Flying Machine Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Electro Wizard
Electro Wizard Flying Machine Baby Dragon Lumberjack
Skeleton Army Lumberjack Bats Electro Wizard
Skeleton Army Lumberjack Bats Electro Wizard
Skeleton Army Lumberjack
Bats Flying Machine Baby Dragon Electro Wizard
Skeleton Army Bats Flying Machine Electro Wizard Lumberjack
Skeleton Army Lumberjack
Electro Wizard Bats Flying Machine Skeleton Army Baby Dragon
Skeleton Army
Bats Flying Machine Lumberjack
Skeleton Army Electro Wizard
Skeleton Army Lumberjack
Flying Machine Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Bats Flying Machine Baby Dragon Lumberjack
Bats Flying Machine Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon
Flying Machine Baby Dragon Electro Wizard
Flying Machine Baby Dragon
Flying Machine
Baby Dragon
Bats Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Bats Electro Wizard Lumberjack
Flying Machine Electro Wizard
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Bats
Flying Machine Baby Dragon Electro Wizard
Flying Machine Baby Dragon
Baby Dragon
Flying Machine Baby Dragon
Baby Dragon
Flying Machine Baby Dragon Electro Wizard
Flying Machine Baby Dragon
Baby Dragon
Bats Flying Machine Baby Dragon Electro Wizard
Electro Wizard Bats Flying Machine
Electro Wizard
Electro Wizard Bats Flying Machine Skeleton Army
Flying Machine Baby Dragon Electro Wizard
Flying Machine Baby Dragon Electro Wizard Lumberjack
Flying Machine Baby Dragon
Flying Machine
Bats Flying Machine Baby Dragon Electro Wizard
Bats Flying Machine Electro Wizard
Flying Machine Baby Dragon Electro Wizard

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