My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Balloon Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Flying Machine Baby Dragon Balloon Inferno Dragon
Zap
Bats Flying Machine Balloon Inferno Dragon
Barbarian Barrel
Royal Ghost
The Log
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Flying Machine Baby Dragon Balloon Royal Ghost Inferno Dragon
Fireball
Flying Machine Baby Dragon Balloon Inferno Dragon
Poison
Bats Flying Machine Balloon
Lightning
Baby Dragon Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Baby Dragon Royal Ghost Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Royal Ghost Flying Machine Baby Dragon Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Flying Machine Rage Baby Dragon Inferno Dragon
Flying Machine
Bats Baby Dragon Balloon Royal Ghost
Rage
Balloon Bats
Baby Dragon
Bats Flying Machine Balloon Inferno Dragon
Balloon
Bats Rage Flying Machine Baby Dragon The Log Royal Ghost
The Log
Balloon
Royal Ghost
Flying Machine Balloon
Inferno Dragon
Bats Baby Dragon

Defense Synergies 0 10

Bats
Baby Dragon The Log Inferno Dragon
Flying Machine
Baby Dragon The Log Royal Ghost
Rage
Baby Dragon
Bats Flying Machine The Log Inferno Dragon
Balloon
The Log
Bats Flying Machine Baby Dragon Royal Ghost Inferno Dragon
Royal Ghost
Flying Machine The Log
Inferno Dragon
Bats Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon The Log
Inferno Dragon Bats Flying Machine The Log
Bats Inferno Dragon
Inferno Dragon Bats
The Log
The Log Bats Flying Machine Baby Dragon Royal Ghost
Bats Inferno Dragon Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
Inferno Dragon
Royal Ghost
Bats Flying Machine Baby Dragon The Log Royal Ghost
Inferno Dragon Bats Flying Machine Baby Dragon
Bats Flying Machine The Log
Bats Baby Dragon The Log Royal Ghost
Inferno Dragon
The Log Inferno Dragon
Bats
Bats Flying Machine Baby Dragon The Log Royal Ghost
Baby Dragon The Log Bats Flying Machine Royal Ghost Inferno Dragon
Inferno Dragon
Royal Ghost Bats Flying Machine Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Flying Machine Baby Dragon The Log Royal Ghost Inferno Dragon
Bats The Log
Bats The Log
Inferno Dragon
Bats Flying Machine Baby Dragon
Bats Flying Machine
Inferno Dragon
Bats Flying Machine Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Flying Machine
The Log
Flying Machine Baby Dragon
Bats Flying Machine Baby Dragon The Log Inferno Dragon
Bats Flying Machine Baby Dragon The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon The Log Royal Ghost
Flying Machine Baby Dragon The Log Royal Ghost
Flying Machine Baby Dragon The Log
Flying Machine The Log
Baby Dragon The Log
Bats Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
The Log Flying Machine Baby Dragon
The Log Flying Machine
Bats
Flying Machine The Log
Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Bats
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Baby Dragon The Log
The Log
Flying Machine Baby Dragon The Log
The Log Baby Dragon
Inferno Dragon
The Log Flying Machine Baby Dragon Royal Ghost
Flying Machine Baby Dragon The Log
Baby Dragon The Log
Bats Flying Machine Baby Dragon
Bats Flying Machine
The Log
The Log
Bats Flying Machine
Flying Machine Baby Dragon
The Log
Flying Machine Baby Dragon
The Log Flying Machine Baby Dragon
Flying Machine
Bats Flying Machine Baby Dragon The Log
Bats Flying Machine
Flying Machine Baby Dragon The Log Royal Ghost

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