My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Furnace Three Musketeers Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Prince
Giant Snowball
Bats Flying Machine Furnace Three Musketeers
Zap
Bats Flying Machine Furnace Three Musketeers Prince
Barbarian Barrel
Furnace Three Musketeers
The Log
Furnace Three Musketeers Prince
Earthquake
Furnace
Arrows
Bats Flying Machine Furnace
Royal Delivery
Bats Flying Machine Three Musketeers Prince P.E.K.K.A
Fireball
Flying Machine Furnace Three Musketeers
Poison
Bats Flying Machine Furnace Three Musketeers
Lightning
Furnace Three Musketeers Prince
Rocket
Furnace Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Flying Machine Furnace Poison Prince P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Flying Machine Furnace

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Flying Machine Prince P.E.K.K.A
Zap
Prince P.E.K.K.A Bats Flying Machine Furnace Three Musketeers Poison
Flying Machine
Bats Zap Furnace Three Musketeers Prince P.E.K.K.A
Furnace
Zap Flying Machine Prince P.E.K.K.A
Three Musketeers
Zap Flying Machine
Poison
P.E.K.K.A Zap Prince
Prince
Zap Bats Flying Machine Furnace Poison
P.E.K.K.A
Zap Poison Bats Flying Machine Furnace

Defense Synergies 0 13

Bats
Zap Prince P.E.K.K.A
Zap
Bats Flying Machine Furnace Three Musketeers Poison Prince P.E.K.K.A
Flying Machine
Zap Furnace Prince P.E.K.K.A
Furnace
Zap Flying Machine Prince
Three Musketeers
Zap
Poison
Zap
Prince
Bats Zap Flying Machine Furnace
P.E.K.K.A
Bats Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
P.E.K.K.A Bats Zap Flying Machine Furnace Three Musketeers Prince
Furnace Three Musketeers Prince P.E.K.K.A Bats
Three Musketeers Prince P.E.K.K.A Bats Furnace
Poison Prince P.E.K.K.A
Bats Zap Flying Machine Furnace
Bats Furnace Three Musketeers Zap Flying Machine Poison
Zap Flying Machine Poison P.E.K.K.A
Three Musketeers P.E.K.K.A Furnace Prince
Prince
Bats Poison Zap Flying Machine Furnace
Three Musketeers Bats Zap Flying Machine Furnace Poison
Furnace Prince P.E.K.K.A Bats Zap Flying Machine Three Musketeers
Three Musketeers Bats Zap Furnace Poison Prince P.E.K.K.A
P.E.K.K.A Furnace Three Musketeers Prince
Zap Furnace Three Musketeers Prince P.E.K.K.A
Three Musketeers Bats Furnace Poison Prince P.E.K.K.A
Bats Zap Flying Machine Furnace Three Musketeers Prince
Zap Furnace Poison Bats Flying Machine
P.E.K.K.A Three Musketeers Prince
Bats Flying Machine Furnace Poison Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Prince P.E.K.K.A
Poison Zap Flying Machine Prince
P.E.K.K.A Bats Zap Furnace Prince
Prince P.E.K.K.A Bats Zap
P.E.K.K.A Three Musketeers Prince
Furnace Poison Bats Zap Flying Machine Three Musketeers
Prince P.E.K.K.A Bats Flying Machine Furnace
P.E.K.K.A Prince
Zap P.E.K.K.A Bats Flying Machine Poison Prince
P.E.K.K.A Three Musketeers
P.E.K.K.A Bats Flying Machine Prince
P.E.K.K.A Zap Poison Prince
Prince P.E.K.K.A Three Musketeers
Flying Machine Furnace Three Musketeers
Bats Zap Flying Machine Furnace Three Musketeers Poison Prince P.E.K.K.A
Bats Poison Zap Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Zap Flying Machine
Flying Machine Poison
Flying Machine Poison Prince
Poison Zap Furnace
Poison Bats Zap Flying Machine Furnace
Flying Machine Furnace Poison
Poison Zap Flying Machine
Poison Zap Flying Machine
Bats Three Musketeers Poison Prince
Poison Zap Flying Machine Prince
Poison Zap Flying Machine
Flying Machine Poison Three Musketeers
Flying Machine Poison
Zap Flying Machine Furnace Poison Prince
Zap Flying Machine Furnace Three Musketeers Poison
Flying Machine Furnace Three Musketeers Poison
Three Musketeers Poison
Bats
Zap Flying Machine Three Musketeers Poison Prince
Zap Flying Machine Poison
Poison Prince
Poison
Prince
Zap Flying Machine Poison
Zap Poison Furnace
Poison Zap Flying Machine
Zap Flying Machine Poison Prince
Poison Zap
Poison Bats Zap Flying Machine Furnace
Zap Bats Flying Machine Poison
Poison Zap
Zap Poison
P.E.K.K.A Prince
Poison
Zap Bats Flying Machine Prince
Poison Zap Flying Machine Three Musketeers
Poison Flying Machine Three Musketeers Prince
Zap Flying Machine Poison
Zap Poison
Flying Machine Three Musketeers Prince P.E.K.K.A
Zap Bats Flying Machine Poison
Bats Zap Flying Machine Poison
Poison Zap Flying Machine Prince

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