My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon Lumberjack
Zap
Bats Firecracker Inferno Tower Balloon Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker Inferno Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Balloon Inferno Dragon Lumberjack
Fireball
Firecracker Inferno Tower Balloon Inferno Dragon Lumberjack
Poison
Bats Firecracker Inferno Tower Balloon
Lightning
Valkyrie Inferno Tower Balloon Inferno Dragon Lumberjack
Rocket
Valkyrie Inferno Tower Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Tornado Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Tornado Valkyrie Inferno Dragon Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Tornado Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Firecracker Inferno Dragon Lumberjack
Firecracker
Bats Valkyrie Tornado Balloon Inferno Dragon Lumberjack
Valkyrie
Bats Balloon Lumberjack Firecracker Tornado
Inferno Tower
Tornado
Firecracker Valkyrie Balloon
Balloon
Bats Valkyrie Lumberjack Firecracker Tornado
Inferno Dragon
Bats Firecracker
Lumberjack
Valkyrie Balloon Bats Firecracker

Defense Synergies 1 14

Bats
Firecracker Valkyrie Inferno Tower Inferno Dragon Lumberjack
Firecracker
Valkyrie Bats Inferno Tower Tornado Lumberjack
Valkyrie
Firecracker Bats Inferno Tower Tornado Lumberjack
Inferno Tower
Bats Firecracker Valkyrie Tornado Lumberjack
Tornado
Firecracker Valkyrie Inferno Tower Inferno Dragon
Balloon
Inferno Dragon
Bats Tornado
Lumberjack
Bats Firecracker Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower
Inferno Tower Inferno Dragon Lumberjack Bats Firecracker Valkyrie
Inferno Tower Tornado Lumberjack Bats Valkyrie Inferno Dragon
Inferno Tower Inferno Dragon Lumberjack Bats Firecracker Valkyrie
Firecracker Valkyrie Tornado Lumberjack
Tornado Bats Firecracker Valkyrie Lumberjack
Bats Inferno Tower Tornado Inferno Dragon Firecracker
Valkyrie Inferno Tower
Inferno Tower Inferno Dragon Tornado Lumberjack
Tornado Firecracker Valkyrie Inferno Tower Lumberjack
Bats Valkyrie Firecracker Tornado Lumberjack
Inferno Tower Inferno Dragon Bats Firecracker Tornado
Inferno Tower Lumberjack Bats Valkyrie
Valkyrie Bats Firecracker Tornado Lumberjack
Inferno Tower Inferno Dragon Lumberjack
Inferno Tower Tornado Inferno Dragon Lumberjack
Bats Firecracker Valkyrie Inferno Tower Tornado Lumberjack
Bats Firecracker Valkyrie Tornado Lumberjack
Valkyrie Tornado Bats Firecracker Inferno Dragon Lumberjack
Inferno Tower Tornado Inferno Dragon Lumberjack
Valkyrie Bats Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Inferno Tower
Firecracker Valkyrie Inferno Dragon Lumberjack
Lumberjack Bats Valkyrie Inferno Tower
Valkyrie Lumberjack Bats Inferno Tower Tornado
Inferno Tower Valkyrie Inferno Dragon Lumberjack
Firecracker Bats Tornado
Bats Valkyrie Inferno Tower Lumberjack
Inferno Tower Valkyrie Inferno Dragon Lumberjack
Bats Firecracker Valkyrie Inferno Tower Tornado Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Bats Valkyrie Inferno Tower Lumberjack
Valkyrie Tornado
Valkyrie Inferno Tower Lumberjack
Firecracker Valkyrie
Inferno Tower Bats Firecracker Valkyrie Tornado Inferno Dragon Lumberjack
Bats Valkyrie Firecracker Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Tornado
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bats Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Bats Tornado Lumberjack
Firecracker Valkyrie Tornado
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Bats
Firecracker
Firecracker Valkyrie Tornado
Tornado
Tornado
Firecracker Tornado Valkyrie
Inferno Dragon
Firecracker Tornado
Tornado
Firecracker Tornado
Bats Firecracker Tornado
Bats Firecracker
Firecracker
Firecracker
Bats
Firecracker Tornado
Firecracker Valkyrie Lumberjack
Firecracker
Tornado
Firecracker
Bats Firecracker Tornado
Firecracker Bats Tornado
Firecracker Tornado

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