My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers
Giant Snowball
Bats Wall Breakers Baby Dragon
Zap
Bats Firecracker Wall Breakers
Barbarian Barrel
Firecracker Tesla Valkyrie Wall Breakers
The Log
Firecracker Wall Breakers
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Valkyrie Wall Breakers Baby Dragon
Fireball
Firecracker Tesla Wall Breakers Baby Dragon
Poison
Bats Firecracker
Lightning
Tesla Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Firecracker Tesla Valkyrie Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Wall Breakers Baby Dragon
Firecracker
Bats Valkyrie Wall Breakers Baby Dragon Mega Knight
Tesla
Valkyrie
Bats Firecracker Wall Breakers Baby Dragon
Wall Breakers
Bats Firecracker Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon
Bats Firecracker Valkyrie Wall Breakers Mega Knight
The Log
Wall Breakers Mega Knight
Mega Knight
Bats Firecracker Wall Breakers Baby Dragon The Log

Defense Synergies 3 16

Bats
Firecracker Tesla Valkyrie Baby Dragon The Log Mega Knight
Firecracker
Valkyrie The Log Bats Tesla Baby Dragon Mega Knight
Tesla
The Log Bats Firecracker Valkyrie Baby Dragon
Valkyrie
Firecracker Bats Tesla Baby Dragon The Log
Wall Breakers
Baby Dragon
Bats Firecracker Tesla Valkyrie The Log Mega Knight
The Log
Firecracker Tesla Bats Valkyrie Baby Dragon Mega Knight
Mega Knight
Bats Firecracker Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Baby Dragon The Log
Bats Firecracker Tesla Valkyrie The Log Mega Knight
Tesla Mega Knight Bats Valkyrie
Tesla Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Bats Firecracker Tesla Valkyrie Baby Dragon Mega Knight
Bats Tesla Firecracker Baby Dragon
Tesla Valkyrie Baby Dragon The Log Mega Knight
Tesla
Firecracker Tesla Valkyrie Mega Knight
Bats Valkyrie Firecracker Tesla Baby Dragon The Log Mega Knight
Tesla Bats Firecracker Baby Dragon
Tesla Mega Knight Bats Valkyrie The Log
Valkyrie Mega Knight Bats Firecracker Tesla Baby Dragon The Log
Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Bats Firecracker Valkyrie
Tesla Mega Knight Bats Firecracker Valkyrie Baby Dragon The Log
Valkyrie Baby Dragon The Log Bats Firecracker Tesla Mega Knight
Tesla
Valkyrie Mega Knight Bats Firecracker Tesla Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla
Firecracker Tesla Valkyrie Baby Dragon The Log Mega Knight
Mega Knight Bats Valkyrie The Log
Valkyrie Mega Knight Bats Tesla The Log
Tesla Valkyrie Mega Knight
Firecracker Bats Tesla Baby Dragon
Bats Tesla Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Bats Firecracker Valkyrie Baby Dragon The Log
Tesla
Mega Knight Bats Tesla Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Tesla Valkyrie
Firecracker Tesla Valkyrie Baby Dragon Mega Knight
Tesla Bats Firecracker Valkyrie Baby Dragon The Log
Bats Valkyrie Mega Knight Firecracker Tesla Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie Baby Dragon The Log Mega Knight
Firecracker Bats Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Bats
Firecracker Valkyrie The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Mega Knight
Bats
Firecracker Baby Dragon The Log Mega Knight
Firecracker Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
Firecracker The Log Valkyrie Baby Dragon Mega Knight
Firecracker The Log Baby Dragon
Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log
Bats Firecracker Baby Dragon
Bats Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats
Firecracker Baby Dragon
The Log
Firecracker Valkyrie Baby Dragon Mega Knight
The Log Firecracker Baby Dragon
Firecracker Mega Knight
Bats Firecracker Baby Dragon The Log
Firecracker Bats
Firecracker Baby Dragon The Log Mega Knight

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