My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Wizard Baby Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Bandit
Giant Snowball
Bats Baby Dragon
Zap
Bats Firecracker Royal Giant Bandit
Barbarian Barrel
Firecracker Wizard Bandit
The Log
Firecracker Royal Giant Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Wizard Baby Dragon Bandit
Fireball
Firecracker Wizard Baby Dragon Bandit
Poison
Bats Firecracker Wizard
Lightning
Wizard Baby Dragon Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Bandit Baby Dragon Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Firecracker Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Firecracker Baby Dragon Bandit
Firecracker
Royal Giant Bats Mirror Baby Dragon Bandit Mega Knight
Royal Giant
Bats Firecracker Wizard Mirror Baby Dragon Bandit
Wizard
Royal Giant Bandit Mega Knight
Mirror
Firecracker Royal Giant
Baby Dragon
Bats Firecracker Royal Giant Bandit Mega Knight
Bandit
Bats Firecracker Royal Giant Wizard Baby Dragon Mega Knight
Mega Knight
Bats Firecracker Wizard Baby Dragon Bandit

Defense Synergies 0 14

Bats
Firecracker Baby Dragon Bandit Mega Knight
Firecracker
Bats Mirror Baby Dragon Bandit Mega Knight
Royal Giant
Wizard
Bandit Mega Knight
Mirror
Firecracker Mega Knight
Baby Dragon
Bats Firecracker Bandit Mega Knight
Bandit
Bats Firecracker Wizard Baby Dragon Mega Knight
Mega Knight
Bats Firecracker Wizard Mirror Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon
Bats Firecracker Bandit Mega Knight
Mega Knight Bats Bandit
Bats Firecracker Bandit Mega Knight
Firecracker Mega Knight
Bats Firecracker Baby Dragon Bandit Mega Knight
Bats Firecracker Wizard Baby Dragon
Baby Dragon Bandit Mega Knight
Firecracker Bandit Mega Knight
Bats Firecracker Wizard Baby Dragon Bandit Mega Knight
Bats Firecracker Wizard Baby Dragon
Mega Knight Bats Wizard Bandit
Wizard Mega Knight Bats Firecracker Baby Dragon
Bandit Mega Knight
Bandit Mega Knight
Wizard Mega Knight Bats Firecracker
Mega Knight Bats Firecracker Wizard Baby Dragon Bandit
Wizard Baby Dragon Bats Firecracker Bandit Mega Knight
Wizard Mega Knight Bats Firecracker Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit
Bandit Firecracker Wizard Baby Dragon Mega Knight
Bandit Mega Knight Bats
Mega Knight Bats Bandit
Bandit Mega Knight
Firecracker Wizard Bats Baby Dragon
Bats Bandit
Mega Knight
Mega Knight Bats Firecracker Baby Dragon Bandit
Mega Knight Bats
Mega Knight
Mega Knight Wizard Bandit
Wizard Firecracker Baby Dragon Mega Knight
Bats Firecracker Baby Dragon
Bats Mega Knight Firecracker Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Baby Dragon Bandit
Firecracker
Wizard Firecracker Baby Dragon Mega Knight
Firecracker Wizard Bats Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Bandit
Bats
Firecracker Wizard Bandit
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Bandit
Firecracker Wizard Baby Dragon Bandit Mega Knight
Bats
Firecracker Wizard Baby Dragon Bandit Mega Knight
Firecracker Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Firecracker Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit Mega Knight
Firecracker Baby Dragon Bandit
Bats Firecracker Wizard Baby Dragon
Bats Firecracker Wizard
Wizard Bandit Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Bats Bandit
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon
Firecracker Mega Knight
Bats Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon Bandit Mega Knight

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