My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Minion Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Graveyard
Giant Snowball
Bats Mega Minion Skeleton Army Graveyard
Zap
Bats Firecracker Skeleton Army Graveyard
Barbarian Barrel
Firecracker Skeleton Army Graveyard
The Log
Firecracker Skeleton Army Graveyard
Earthquake
Firecracker Skeleton Army Graveyard
Arrows
Bats Firecracker Skeleton Army Graveyard
Royal Delivery
Bats Firecracker Mega Minion Skeleton Army Graveyard
Fireball
Firecracker Mega Minion Skeleton Army
Poison
Bats Firecracker Mega Minion Skeleton Army Graveyard
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Mega Minion Skeleton Army Fireball Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Mega Minion

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Firecracker Mega Minion Graveyard
Firecracker
Bats Mega Minion Giant
Mega Minion
Giant Bats Firecracker Fireball Graveyard
Fireball
Graveyard Mega Minion Giant The Log
Giant
Bats Mega Minion Graveyard Firecracker Fireball The Log
Skeleton Army
The Log
Fireball Giant Graveyard
Graveyard
Fireball Giant Bats Mega Minion The Log

Defense Synergies 2 7

Bats
Firecracker The Log
Firecracker
The Log Bats Mega Minion Skeleton Army
Mega Minion
Firecracker Skeleton Army The Log
Fireball
The Log
Giant
Skeleton Army
Firecracker Mega Minion The Log
The Log
Firecracker Fireball Bats Mega Minion Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Fireball The Log
Skeleton Army Bats Firecracker Mega Minion The Log
Skeleton Army Bats Mega Minion
Skeleton Army Bats Firecracker Mega Minion
Firecracker Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Bats Firecracker Mega Minion
Bats Mega Minion Firecracker Fireball
Fireball The Log
Skeleton Army
Skeleton Army Firecracker
Bats Skeleton Army Firecracker Mega Minion Fireball The Log
Mega Minion Bats Firecracker Fireball
Skeleton Army Bats Fireball The Log
Fireball Skeleton Army Bats Firecracker Mega Minion The Log
Skeleton Army
Skeleton Army Fireball The Log
Bats Firecracker Fireball Skeleton Army
Fireball Bats Firecracker Mega Minion Skeleton Army The Log
The Log Bats Firecracker Mega Minion Fireball
Skeleton Army Bats Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Firecracker Mega Minion The Log
Skeleton Army Bats The Log
Skeleton Army Bats Fireball The Log
Skeleton Army
Firecracker Fireball Bats
Skeleton Army Bats Mega Minion Fireball
Skeleton Army
Bats Firecracker Mega Minion Fireball Skeleton Army The Log
Mega Minion Skeleton Army
Bats Mega Minion
Skeleton Army Fireball The Log
Skeleton Army Fireball
Firecracker Fireball Skeleton Army
Skeleton Army Bats Firecracker Mega Minion Fireball The Log
Bats Firecracker Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats Mega Minion
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Mega Minion Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Mega Minion
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball Skeleton Army
Fireball Firecracker Mega Minion
The Log Fireball
Fireball Firecracker Mega Minion
The Log Firecracker Fireball
Fireball
Firecracker Mega Minion
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log

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