My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde
Giant Snowball
Bats Minion Horde Baby Dragon
Zap
Bats Firecracker Minion Horde
Barbarian Barrel
Firecracker Wizard Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker Minion Horde
Royal Delivery
Bats Firecracker Minion Horde Wizard Baby Dragon Electro Wizard
Fireball
Firecracker Minion Horde Wizard Baby Dragon Electro Wizard
Poison
Bats Firecracker Minion Horde Wizard Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Fireball Baby Dragon Electro Wizard Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Firecracker Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage Baby Dragon
Firecracker
Bats Baby Dragon
Minion Horde
Rage
Fireball
Baby Dragon Electro Wizard
Wizard
Rage
Rage
Minion Horde Bats Wizard Electro Wizard
Baby Dragon
Bats Firecracker Fireball Electro Wizard
Electro Wizard
Fireball Rage Baby Dragon

Defense Synergies 0 7

Bats
Firecracker Baby Dragon Electro Wizard
Firecracker
Bats Baby Dragon Electro Wizard
Minion Horde
Fireball
Electro Wizard
Wizard
Electro Wizard
Rage
Baby Dragon
Bats Firecracker
Electro Wizard
Bats Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Wizard Baby Dragon Electro Wizard
Minion Horde Bats Firecracker Electro Wizard
Minion Horde Bats Electro Wizard
Minion Horde Bats Firecracker Electro Wizard
Firecracker Fireball
Fireball Bats Firecracker Baby Dragon Electro Wizard
Bats Minion Horde Electro Wizard Firecracker Fireball Wizard Baby Dragon
Fireball Baby Dragon Electro Wizard
Minion Horde
Firecracker Minion Horde Electro Wizard
Bats Minion Horde Electro Wizard Firecracker Fireball Wizard Baby Dragon
Minion Horde Bats Firecracker Fireball Wizard Baby Dragon Electro Wizard
Minion Horde Bats Fireball Wizard Electro Wizard
Fireball Wizard Bats Firecracker Minion Horde Baby Dragon Electro Wizard
Minion Horde Electro Wizard
Minion Horde Fireball Electro Wizard
Minion Horde Wizard Bats Firecracker Fireball Electro Wizard
Fireball Bats Firecracker Minion Horde Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Bats Firecracker Fireball Electro Wizard
Electro Wizard
Wizard Bats Firecracker Minion Horde Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Wizard
Fireball Electro Wizard Firecracker Wizard Baby Dragon
Bats Minion Horde Electro Wizard
Bats Minion Horde Fireball Electro Wizard
Minion Horde
Firecracker Fireball Wizard Bats Minion Horde Baby Dragon Electro Wizard
Bats Minion Horde Fireball Electro Wizard
Minion Horde
Minion Horde Electro Wizard Bats Firecracker Fireball Baby Dragon
Minion Horde
Bats Minion Horde
Fireball Electro Wizard
Minion Horde Fireball Wizard
Wizard Firecracker Minion Horde Fireball Baby Dragon
Electro Wizard Bats Firecracker Minion Horde Fireball Baby Dragon
Bats Firecracker Minion Horde Fireball Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde Baby Dragon
Firecracker Fireball Baby Dragon Electro Wizard
Minion Horde Fireball Baby Dragon
Firecracker Fireball
Fireball Wizard Firecracker Minion Horde Baby Dragon
Firecracker Fireball Wizard Bats Minion Horde Baby Dragon
Firecracker Minion Horde Wizard Baby Dragon
Fireball Firecracker Wizard Baby Dragon
Fireball Firecracker Wizard
Bats Minion Horde Fireball Electro Wizard
Firecracker Minion Horde Fireball Wizard Electro Wizard
Fireball Firecracker Wizard Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Minion Horde Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Minion Horde Fireball Wizard Baby Dragon
Firecracker Minion Horde Fireball Wizard Baby Dragon
Fireball
Bats Minion Horde
Firecracker Fireball Wizard Baby Dragon Electro Wizard
Firecracker Fireball Wizard Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Wizard
Minion Horde Fireball Baby Dragon
Firecracker Fireball Wizard Baby Dragon
Minion Horde
Firecracker Fireball Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball Firecracker Baby Dragon
Bats Firecracker Minion Horde Fireball Wizard Baby Dragon Electro Wizard
Electro Wizard Bats Firecracker Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball Electro Wizard
Minion Horde
Firecracker Fireball Wizard
Minion Horde Electro Wizard Bats Fireball
Fireball Firecracker Wizard Baby Dragon Electro Wizard
Fireball
Fireball Firecracker Minion Horde Wizard Baby Dragon Electro Wizard
Firecracker Fireball Wizard Baby Dragon
Fireball
Firecracker Minion Horde
Bats Firecracker Minion Horde Fireball Baby Dragon Electro Wizard
Firecracker Bats Fireball Electro Wizard
Firecracker Fireball Baby Dragon Electro Wizard

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