My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Bomber Bats Goblin Gang Battle Ram
Zap
Bomber Bats Goblin Gang Battle Ram
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Battle Ram
The Log
Bomber Goblin Gang Elite Barbarians Battle Ram
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Goblin Gang Elite Barbarians Battle Ram
Fireball
Bomber Goblin Gang Elite Barbarians Battle Ram
Poison
Bomber Bats Goblin Gang
Lightning
Elite Barbarians Battle Ram
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap The Log Goblin Gang Fireball Battle Ram Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap The Log

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Elite Barbarians Battle Ram
Bats
Bomber Zap Elite Barbarians Battle Ram
Zap
Elite Barbarians Fireball Battle Ram Bomber Bats The Log
Goblin Gang
Battle Ram
Elite Barbarians
Zap Bomber Bats Fireball Battle Ram The Log
Fireball
Zap Elite Barbarians Battle Ram The Log
Battle Ram
Zap The Log Bomber Bats Goblin Gang Elite Barbarians Fireball
The Log
Battle Ram Zap Elite Barbarians Fireball

Defense Synergies 2 10

Bomber
Bats Zap The Log
Bats
Bomber Zap The Log
Zap
Fireball Bomber Bats Goblin Gang Elite Barbarians The Log
Goblin Gang
Zap The Log
Elite Barbarians
Zap The Log
Fireball
Zap The Log
Battle Ram
The Log
Fireball Bomber Bats Zap Goblin Gang Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball The Log
Elite Barbarians Bomber Bats Zap Goblin Gang The Log
Goblin Gang Bomber Bats Elite Barbarians
Elite Barbarians Bomber Bats Goblin Gang
Bomber Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Bomber Bats Zap
Bats Zap Goblin Gang Fireball
Zap Fireball The Log
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bomber
Bats Goblin Gang Bomber Zap Fireball The Log
Bats Zap Goblin Gang Fireball
Bomber Bats Zap Goblin Gang Elite Barbarians Fireball The Log
Bomber Fireball Bats Zap Goblin Gang The Log
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball The Log
Bomber Bats Goblin Gang Elite Barbarians Fireball
Fireball Bomber Bats Zap Goblin Gang Elite Barbarians The Log
Zap The Log Bomber Bats Fireball
Elite Barbarians
Bomber Goblin Gang Bats Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Bomber Zap Goblin Gang Elite Barbarians The Log
Goblin Gang Bats Zap Elite Barbarians The Log
Goblin Gang Bats Zap Elite Barbarians Fireball The Log
Goblin Gang Elite Barbarians
Fireball Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball The Log
Goblin Gang
Bats Elite Barbarians
Zap Elite Barbarians Fireball The Log
Elite Barbarians Goblin Gang Fireball
Bomber Fireball
Goblin Gang Elite Barbarians Bomber Bats Zap Fireball The Log
Bats Bomber Zap Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Bomber Fireball Zap The Log
Fireball Bats Zap
Bomber The Log
Fireball The Log Zap
Fireball The Log Zap
Bats Goblin Gang Elite Barbarians Fireball
Zap Fireball The Log
Fireball Zap
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Bomber Zap Fireball The Log
Fireball The Log
Fireball
Bomber Bats
Bomber Zap Fireball The Log
Bomber Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Bomber Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Bats Zap Fireball
Zap Bats Fireball
Elite Barbarians Fireball
Bomber Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Bats Goblin Gang Fireball
Fireball Zap
The Log Fireball
Fireball Goblin Gang
The Log Bomber Zap Fireball
Zap Fireball
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

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