My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Miner Night Witch
Giant Snowball
Bats Miner Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Wizard Electro Wizard Night Witch
The Log
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Wizard Miner Electro Wizard Night Witch
Fireball
Wizard Electro Wizard Night Witch
Poison
Bats Wizard Electro Wizard Night Witch
Lightning
Wizard Electro Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Fireball Electro Wizard Night Witch Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Miner Fireball

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap
Zap
Fireball Giant Miner Electro Wizard Bats Night Witch
Fireball
Zap Giant Miner Electro Wizard
Giant
Bats Zap Miner Night Witch Fireball Wizard Electro Wizard
Wizard
Giant Miner
Miner
Bats Zap Giant Fireball Wizard Electro Wizard
Electro Wizard
Zap Fireball Giant Miner
Night Witch
Giant Zap

Defense Synergies 2 8

Bats
Zap Electro Wizard
Zap
Fireball Electro Wizard Bats Miner Night Witch
Fireball
Zap Miner Electro Wizard
Giant
Wizard
Electro Wizard
Miner
Zap Fireball
Electro Wizard
Zap Bats Fireball Wizard Night Witch
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Bats Zap Electro Wizard Night Witch
Bats Electro Wizard Night Witch
Night Witch Bats Electro Wizard
Fireball
Fireball Bats Zap Electro Wizard Night Witch
Bats Electro Wizard Zap Fireball Wizard Night Witch
Zap Fireball Electro Wizard
Night Witch
Miner Electro Wizard Night Witch
Bats Electro Wizard Zap Fireball Wizard Night Witch
Bats Zap Fireball Wizard Electro Wizard Night Witch
Night Witch Bats Zap Fireball Wizard Electro Wizard
Fireball Wizard Bats Zap Electro Wizard Night Witch
Electro Wizard
Zap Fireball Electro Wizard
Wizard Bats Fireball Electro Wizard Night Witch
Fireball Bats Zap Wizard Electro Wizard Night Witch
Zap Wizard Bats Fireball Electro Wizard
Electro Wizard
Wizard Bats Fireball Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Wizard Miner
Bats Zap Electro Wizard
Bats Zap Fireball Electro Wizard Night Witch
Night Witch
Fireball Wizard Bats Zap Electro Wizard
Bats Fireball Electro Wizard Night Witch
Zap Electro Wizard Bats Fireball
Bats
Zap Fireball Electro Wizard
Fireball Wizard Night Witch
Wizard Fireball
Electro Wizard Bats Zap Fireball Night Witch
Bats Zap Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Electro Wizard
Fireball Miner
Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Miner Zap Wizard
Bats Fireball Electro Wizard Night Witch
Miner Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball Miner
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats Night Witch
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Miner
Fireball Night Witch
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Miner Zap Wizard Electro Wizard
Fireball Zap Wizard Miner
Fireball Miner Zap
Bats Zap Fireball Wizard Electro Wizard Night Witch
Zap Electro Wizard Bats Fireball Wizard
Fireball Night Witch
Zap Fireball Wizard Miner Night Witch
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Bats Fireball Night Witch
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Miner Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Miner Electro Wizard

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