My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Princess Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon Princess
Zap
Bats Princess
Barbarian Barrel
Wizard Princess Magic Archer
The Log
Princess
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Wizard Baby Dragon Princess Magic Archer
Fireball
Wizard Baby Dragon Princess Magic Archer
Poison
Bats Wizard Princess Magic Archer
Lightning
Wizard Baby Dragon Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon The Log Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Princess Fireball Baby Dragon Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Princess Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Baby Dragon
Fireball
Baby Dragon The Log Princess Magic Archer Mega Knight
Wizard
Mega Knight
Baby Dragon
Bats Fireball Mega Knight
The Log
Fireball Princess Magic Archer Mega Knight
Princess
Fireball The Log Mega Knight
Magic Archer
Fireball The Log Mega Knight
Mega Knight
Bats Fireball Wizard Baby Dragon The Log Princess Magic Archer

Defense Synergies 1 14

Bats
Baby Dragon The Log Mega Knight
Fireball
The Log Princess Mega Knight
Wizard
The Log Mega Knight
Baby Dragon
Bats The Log Mega Knight
The Log
Fireball Bats Wizard Baby Dragon Princess Magic Archer Mega Knight
Princess
Fireball The Log Mega Knight
Magic Archer
The Log Mega Knight
Mega Knight
Bats Fireball Wizard Baby Dragon The Log Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon The Log Magic Archer
Bats The Log Mega Knight
Mega Knight Bats
Bats Mega Knight
Fireball The Log Princess Mega Knight
Fireball The Log Bats Baby Dragon Magic Archer Mega Knight
Bats Fireball Wizard Baby Dragon Princess Magic Archer
Fireball Baby Dragon The Log Magic Archer Mega Knight
Princess
Mega Knight
Bats Fireball Wizard Baby Dragon The Log Princess Magic Archer Mega Knight
Bats Fireball Wizard Baby Dragon Princess Magic Archer
Mega Knight Bats Fireball Wizard The Log
Fireball Wizard Mega Knight Bats Baby Dragon The Log Princess Magic Archer
Mega Knight
Fireball The Log Mega Knight
Wizard Mega Knight Bats Fireball
Fireball Mega Knight Bats Wizard Baby Dragon The Log Magic Archer
Wizard Baby Dragon The Log Bats Fireball Princess Magic Archer Mega Knight
Wizard Mega Knight Bats Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Wizard Baby Dragon The Log Magic Archer Mega Knight
Mega Knight Bats The Log
Mega Knight Bats Fireball The Log
Mega Knight
Fireball Wizard Bats Baby Dragon Princess Magic Archer
Bats Fireball
Mega Knight
Mega Knight Bats Fireball Baby Dragon The Log Magic Archer
Mega Knight Bats
Mega Knight Fireball The Log
Mega Knight Fireball Wizard
Wizard Fireball Baby Dragon Princess Magic Archer Mega Knight
Bats Fireball Baby Dragon The Log Magic Archer
Bats Mega Knight Fireball Wizard Baby Dragon The Log Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer Baby Dragon The Log
Fireball Baby Dragon The Log Princess Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball The Log
Fireball Wizard Baby Dragon The Log Magic Archer Mega Knight
Fireball Wizard Bats Baby Dragon Princess Magic Archer
Wizard Baby Dragon The Log Princess Magic Archer
Fireball The Log Wizard Baby Dragon Princess Magic Archer
Fireball The Log Wizard
Bats Fireball
Fireball Wizard The Log Princess Magic Archer
Fireball Wizard Baby Dragon Princess Magic Archer
Fireball Baby Dragon The Log Princess Magic Archer
Fireball Baby Dragon Princess Magic Archer
Princess Fireball Baby Dragon The Log Magic Archer
Fireball Wizard Baby Dragon The Log Princess Magic Archer
Magic Archer Fireball Wizard Baby Dragon The Log Princess Mega Knight
Fireball
Bats
Fireball Wizard Baby Dragon The Log Princess Magic Archer Mega Knight
Fireball Wizard Baby Dragon The Log Princess Magic Archer Mega Knight
Fireball Baby Dragon The Log Magic Archer Mega Knight
Fireball Wizard Princess
The Log
Fireball Baby Dragon The Log
The Log Fireball Wizard Baby Dragon Princess Magic Archer Mega Knight
Fireball The Log Wizard Baby Dragon Princess Magic Archer
Fireball Wizard Baby Dragon The Log Princess Magic Archer Mega Knight
Fireball Baby Dragon The Log Magic Archer
Bats Fireball Wizard Baby Dragon Princess Magic Archer
Bats Fireball Wizard
Fireball
Fireball Wizard The Log Magic Archer Mega Knight
Fireball Princess Magic Archer
Mega Knight
Fireball Wizard The Log Princess Magic Archer
Bats Fireball Princess Magic Archer
Fireball Wizard Baby Dragon Princess Magic Archer
The Log Fireball
Fireball Wizard Baby Dragon Princess Magic Archer Mega Knight
The Log Fireball Wizard Baby Dragon Princess Magic Archer
Fireball
Mega Knight
Bats Fireball Baby Dragon The Log Princess Magic Archer
Bats Fireball Princess Magic Archer
Fireball Baby Dragon The Log Princess Magic Archer Mega Knight

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