My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Giant
Giant Snowball
Bats Goblin Gang Hog Rider Witch
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Witch
The Log
Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Hog Rider Witch
Fireball
Goblin Gang Hog Rider Witch
Poison
Bats Goblin Gang Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Tornado Fireball Hog Rider Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Tornado

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant
Arrows
Fireball Hog Rider Giant
Goblin Gang
Hog Rider Giant
Fireball
Arrows Hog Rider Tornado Giant
Hog Rider
Bats Arrows Goblin Gang Fireball Giant Tornado Witch
Giant
Bats Arrows Goblin Gang Fireball Hog Rider Tornado Witch
Tornado
Fireball Hog Rider Giant Witch
Witch
Hog Rider Giant Tornado

Defense Synergies 1 3

Bats
Arrows
Fireball Tornado
Goblin Gang
Fireball
Tornado Arrows
Hog Rider
Giant
Tornado
Fireball Arrows Witch
Witch
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Bats Goblin Gang Witch
Goblin Gang Tornado Witch Bats
Witch Bats Goblin Gang
Arrows Fireball Tornado
Arrows Goblin Gang Fireball Tornado Bats
Bats Tornado Arrows Goblin Gang Fireball Witch
Arrows Fireball
Witch Goblin Gang Tornado
Goblin Gang Tornado
Bats Goblin Gang Witch Arrows Fireball Tornado
Arrows Bats Goblin Gang Fireball Tornado Witch
Bats Goblin Gang Fireball Witch
Fireball Bats Arrows Goblin Gang Tornado Witch
Goblin Gang
Tornado Goblin Gang Fireball
Bats Arrows Goblin Gang Fireball Tornado Witch
Arrows Fireball Bats Goblin Gang Tornado Witch
Arrows Tornado Witch Bats Fireball
Tornado
Goblin Gang Bats Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch
Fireball Arrows Goblin Gang
Goblin Gang Bats Witch
Goblin Gang Bats Fireball Tornado
Goblin Gang Witch
Arrows Fireball Bats Goblin Gang Tornado Witch
Goblin Gang Bats Fireball Witch
Bats Fireball Tornado Witch
Witch Goblin Gang
Bats Witch
Arrows Fireball Tornado
Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Witch Bats Fireball Tornado
Bats Arrows Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Tornado
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Bats Tornado Witch
Arrows Tornado Witch
Arrows Fireball Tornado
Arrows Fireball Tornado
Bats Goblin Gang Fireball Tornado
Arrows Fireball Tornado
Fireball Arrows Tornado
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball Tornado
Bats
Arrows Fireball
Arrows Fireball Tornado Witch
Fireball
Arrows Fireball Tornado
Tornado
Arrows Fireball
Arrows Tornado Fireball Witch
Witch
Arrows Fireball Tornado Witch
Fireball Arrows Tornado Witch
Fireball Arrows Tornado
Bats Arrows Fireball Tornado Witch
Bats Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Witch
Fireball Arrows Tornado Witch
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball Tornado
Bats Goblin Gang Fireball Tornado Witch
Bats Fireball Tornado Witch
Fireball Tornado Witch

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