My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Golem Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Sparky
Barbarian Barrel
Valkyrie Wizard Electro Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Electro Wizard Sparky
Fireball
Wizard Electro Wizard Sparky
Poison
Bats Wizard Electro Wizard Sparky
Lightning
Valkyrie Wizard Electro Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Valkyrie Electro Wizard Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Golem Sparky
Fireball
Golem The Log Electro Wizard Sparky
Valkyrie
Bats Wizard Electro Wizard Sparky
Wizard
Valkyrie Golem Sparky
Golem
Fireball Bats Wizard The Log Electro Wizard Sparky
The Log
Fireball Golem Sparky
Electro Wizard
Fireball Valkyrie Golem Sparky
Sparky
Bats Fireball Valkyrie Wizard Golem The Log Electro Wizard

Defense Synergies 1 14

Bats
Valkyrie The Log Electro Wizard Sparky
Fireball
The Log Valkyrie Electro Wizard
Valkyrie
Bats Fireball Wizard The Log Electro Wizard Sparky
Wizard
Valkyrie The Log Electro Wizard
Golem
The Log
Fireball Bats Valkyrie Wizard Electro Wizard Sparky
Electro Wizard
Bats Fireball Valkyrie Wizard The Log
Sparky
Bats Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log Electro Wizard Sparky
Sparky Bats Valkyrie The Log Electro Wizard
Sparky Bats Valkyrie Electro Wizard
Sparky Bats Valkyrie Electro Wizard
Fireball Valkyrie The Log Sparky
Fireball The Log Bats Valkyrie Electro Wizard
Bats Electro Wizard Fireball Wizard
Fireball Valkyrie The Log Electro Wizard Sparky
Sparky
Valkyrie Electro Wizard Sparky
Bats Valkyrie Electro Wizard Fireball Wizard The Log
Bats Fireball Wizard Electro Wizard
Sparky Bats Fireball Valkyrie Wizard The Log Electro Wizard
Fireball Valkyrie Wizard Sparky Bats The Log Electro Wizard
Sparky Electro Wizard
Fireball The Log Electro Wizard Sparky
Wizard Sparky Bats Fireball Valkyrie Electro Wizard
Fireball Bats Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard The Log Bats Fireball Electro Wizard
Sparky Electro Wizard
Valkyrie Wizard Bats Fireball The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Electro Wizard Sparky
Fireball Electro Wizard Valkyrie Wizard The Log
Bats Valkyrie The Log Electro Wizard Sparky
Valkyrie Bats Fireball The Log Electro Wizard Sparky
Valkyrie Sparky
Fireball Wizard Bats Electro Wizard
Sparky Bats Fireball Valkyrie Electro Wizard
Valkyrie Sparky
Electro Wizard Bats Fireball Valkyrie The Log Sparky
Sparky
Bats Valkyrie Sparky
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Wizard Sparky
Wizard Fireball Valkyrie Sparky
Electro Wizard Sparky Bats Fireball Valkyrie The Log
Bats Valkyrie Fireball Wizard The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log Sparky
Fireball The Log Electro Wizard
Fireball The Log Sparky
Fireball Valkyrie The Log Sparky
Fireball Wizard Valkyrie The Log Sparky
Fireball Wizard Bats
Wizard The Log Sparky
Fireball The Log Wizard
Fireball The Log Wizard
Bats Fireball Electro Wizard Sparky
Fireball Valkyrie Wizard The Log Electro Wizard Sparky
Fireball Wizard
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Fireball Wizard The Log Sparky
Fireball Wizard The Log Sparky
Fireball Sparky
Bats Sparky
Fireball Wizard The Log Electro Wizard Sparky
Fireball Valkyrie Wizard The Log
Fireball The Log Sparky
Fireball Wizard
The Log Sparky
Fireball The Log
The Log Fireball Valkyrie Wizard Sparky
Fireball The Log Wizard Electro Wizard Sparky
Fireball Wizard The Log Sparky
Fireball The Log Sparky
Bats Fireball Wizard Electro Wizard Sparky
Electro Wizard Bats Fireball Wizard
Fireball Sparky
Fireball Wizard The Log Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball Wizard The Log Sparky
Electro Wizard Bats Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Valkyrie Wizard Electro Wizard Sparky
The Log Fireball Wizard
Fireball Sparky
Sparky
Bats Fireball The Log Electro Wizard Sparky
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard Sparky

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