My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Inferno Tower Ram Rider
Barbarian Barrel
Valkyrie Inferno Tower Wizard
The Log
Ram Rider
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard P.E.K.K.A Ram Rider
Fireball
Inferno Tower Wizard Ram Rider
Poison
Bats Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Ram Rider
Rocket
Valkyrie Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Valkyrie Inferno Tower Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie P.E.K.K.A Ram Rider
Fireball
The Log Ram Rider
Valkyrie
Bats Wizard P.E.K.K.A Ram Rider
Inferno Tower
Wizard
Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A
Bats Valkyrie Wizard The Log Ram Rider
The Log
Fireball P.E.K.K.A Ram Rider
Ram Rider
Bats Fireball Valkyrie Wizard P.E.K.K.A The Log

Defense Synergies 3 14

Bats
Valkyrie Inferno Tower P.E.K.K.A The Log
Fireball
The Log Valkyrie Inferno Tower Ram Rider
Valkyrie
Bats Fireball Inferno Tower Wizard P.E.K.K.A The Log
Inferno Tower
The Log Bats Fireball Valkyrie
Wizard
Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Valkyrie Wizard
The Log
Fireball Inferno Tower P.E.K.K.A Bats Valkyrie Wizard Ram Rider
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard The Log Ram Rider
Inferno Tower P.E.K.K.A Bats Valkyrie The Log Ram Rider
Inferno Tower P.E.K.K.A Ram Rider Bats Valkyrie
Inferno Tower P.E.K.K.A Bats Valkyrie Ram Rider
Fireball Valkyrie P.E.K.K.A The Log
Fireball The Log Bats Valkyrie
Bats Inferno Tower Ram Rider Fireball Wizard
Fireball Valkyrie Inferno Tower P.E.K.K.A The Log Ram Rider
Inferno Tower P.E.K.K.A
Valkyrie Inferno Tower
Bats Valkyrie Fireball Wizard The Log Ram Rider
Inferno Tower Bats Fireball Wizard Ram Rider
Inferno Tower P.E.K.K.A Bats Fireball Valkyrie Wizard The Log Ram Rider
Fireball Valkyrie Wizard Bats P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower Fireball P.E.K.K.A The Log Ram Rider
Wizard Bats Fireball Valkyrie Inferno Tower P.E.K.K.A
Fireball Bats Valkyrie Wizard The Log Ram Rider
Valkyrie Wizard The Log Bats Fireball Ram Rider
P.E.K.K.A Inferno Tower Ram Rider
Valkyrie Wizard Bats Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower P.E.K.K.A
Fireball Valkyrie Wizard The Log
P.E.K.K.A Bats Valkyrie Inferno Tower The Log Ram Rider
Valkyrie P.E.K.K.A Bats Fireball Inferno Tower The Log Ram Rider
Inferno Tower P.E.K.K.A Valkyrie Ram Rider
Fireball Wizard Bats Ram Rider
P.E.K.K.A Bats Fireball Valkyrie Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Valkyrie
P.E.K.K.A Bats Fireball Valkyrie Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Bats Valkyrie Inferno Tower
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A Fireball Valkyrie Inferno Tower Wizard Ram Rider
Wizard Fireball Valkyrie
Inferno Tower Bats Fireball Valkyrie P.E.K.K.A The Log
Bats Valkyrie Fireball Inferno Tower Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Ram Rider
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Bats Ram Rider
Wizard The Log
Fireball The Log Wizard Ram Rider
Fireball The Log Wizard Ram Rider
Bats Fireball
Fireball Valkyrie Wizard The Log Ram Rider
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bats
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard Ram Rider
Fireball Wizard The Log Ram Rider
Fireball The Log
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Bats Fireball
Fireball Wizard Ram Rider
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Bats Fireball The Log
Bats Fireball
Fireball The Log

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