My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon
Zap
Bats Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Balloon
Fireball
Inferno Tower Wizard Skeleton Army Balloon
Poison
Bats Inferno Tower Wizard Skeleton Army Balloon
Lightning
Valkyrie Inferno Tower Wizard Balloon
Rocket
Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Skeleton Army Fireball Valkyrie Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Skeleton Army Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon
Fireball
Mirror
Valkyrie
Bats Balloon Wizard
Inferno Tower
Wizard
Valkyrie Balloon
Mirror
Fireball Skeleton Army Balloon
Skeleton Army
Mirror
Balloon
Bats Valkyrie Wizard Mirror

Defense Synergies 3 9

Bats
Valkyrie Inferno Tower
Fireball
Mirror Valkyrie Inferno Tower
Valkyrie
Bats Fireball Inferno Tower Wizard Mirror
Inferno Tower
Skeleton Army Bats Fireball Valkyrie Mirror
Wizard
Valkyrie Skeleton Army
Mirror
Fireball Skeleton Army Valkyrie Inferno Tower
Skeleton Army
Inferno Tower Mirror Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Bats Valkyrie
Inferno Tower Skeleton Army Bats Valkyrie
Inferno Tower Skeleton Army Bats Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Bats Valkyrie
Bats Inferno Tower Fireball Wizard
Fireball Valkyrie Inferno Tower
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Bats Valkyrie Skeleton Army Fireball Wizard
Inferno Tower Bats Fireball Wizard
Inferno Tower Skeleton Army Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Bats
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball
Wizard Bats Fireball Valkyrie Inferno Tower Skeleton Army
Fireball Bats Valkyrie Wizard Skeleton Army
Valkyrie Wizard Bats Fireball
Inferno Tower
Valkyrie Wizard Skeleton Army Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Inferno Tower
Fireball Valkyrie Wizard
Skeleton Army Bats Valkyrie Inferno Tower
Valkyrie Skeleton Army Bats Fireball Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Fireball Wizard Bats
Skeleton Army Bats Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Bats Fireball Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Valkyrie Inferno Tower
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie Skeleton Army
Inferno Tower Skeleton Army Bats Fireball Valkyrie
Bats Valkyrie Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball

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