My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Graveyard
Giant Snowball
Bats Baby Dragon Witch Graveyard
Zap
Bats Inferno Tower Witch Graveyard
Barbarian Barrel
Valkyrie Inferno Tower Witch Graveyard
The Log
Witch Graveyard
Earthquake
Inferno Tower Witch Graveyard
Arrows
Bats Witch Graveyard
Royal Delivery
Bats Valkyrie Baby Dragon Witch Graveyard
Fireball
Inferno Tower Baby Dragon Witch
Poison
Bats Inferno Tower Witch Graveyard
Lightning
Valkyrie Inferno Tower Baby Dragon Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Valkyrie Baby Dragon Inferno Tower Witch Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Valkyrie Baby Dragon

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Baby Dragon Golem Graveyard
Fireball
Golem Graveyard Baby Dragon
Valkyrie
Bats Graveyard Baby Dragon Witch
Inferno Tower
Baby Dragon
Golem Graveyard Bats Fireball Valkyrie Witch
Witch
Valkyrie Baby Dragon Golem Graveyard
Golem
Fireball Baby Dragon Bats Witch Graveyard
Graveyard
Fireball Valkyrie Baby Dragon Bats Witch Golem

Defense Synergies 0 10

Bats
Valkyrie Inferno Tower Baby Dragon
Fireball
Valkyrie Inferno Tower
Valkyrie
Bats Fireball Inferno Tower Baby Dragon Witch
Inferno Tower
Bats Fireball Valkyrie Baby Dragon
Baby Dragon
Bats Valkyrie Inferno Tower Witch
Witch
Valkyrie Baby Dragon
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower Bats Valkyrie Witch
Inferno Tower Witch Bats Valkyrie
Inferno Tower Witch Bats Valkyrie
Fireball Valkyrie
Fireball Bats Valkyrie Baby Dragon
Bats Inferno Tower Fireball Baby Dragon Witch
Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower Witch
Valkyrie Inferno Tower
Bats Valkyrie Witch Fireball Baby Dragon
Inferno Tower Bats Fireball Baby Dragon Witch
Inferno Tower Bats Fireball Valkyrie Witch
Fireball Valkyrie Bats Baby Dragon Witch
Inferno Tower
Inferno Tower Fireball
Bats Fireball Valkyrie Inferno Tower Witch
Fireball Bats Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Witch Bats Fireball
Inferno Tower
Valkyrie Bats Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Witch
Fireball Valkyrie Baby Dragon
Bats Valkyrie Inferno Tower Witch
Valkyrie Bats Fireball Inferno Tower
Inferno Tower Valkyrie Witch
Fireball Bats Baby Dragon Witch
Bats Fireball Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie
Bats Fireball Valkyrie Inferno Tower Baby Dragon Witch
Inferno Tower Witch
Bats Valkyrie Inferno Tower Witch
Fireball Valkyrie
Fireball Valkyrie Inferno Tower Witch
Fireball Valkyrie Baby Dragon Witch
Inferno Tower Witch Bats Fireball Valkyrie Baby Dragon
Bats Valkyrie Fireball Inferno Tower Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Bats Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Bats Fireball
Fireball Valkyrie
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Bats
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Bats Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball
Fireball
Fireball
Fireball
Bats Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Bats Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball Baby Dragon Witch

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