My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Flying Machine Wizard Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Royal Hogs Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Giant Skeleton
Giant Snowball
Bats Flying Machine Royal Hogs
Zap
Bats Flying Machine Royal Hogs
Barbarian Barrel
Valkyrie Wizard Royal Hogs Giant Skeleton Magic Archer
The Log
Royal Hogs Giant Skeleton
Earthquake
Royal Hogs
Arrows
Bats Flying Machine Royal Hogs
Royal Delivery
Bats Valkyrie Flying Machine Wizard Royal Hogs Giant Skeleton Magic Archer
Fireball
Flying Machine Wizard Royal Hogs Magic Archer
Poison
Bats Flying Machine Wizard Royal Hogs Magic Archer
Lightning
Valkyrie Wizard Magic Archer
Rocket
Valkyrie Wizard Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Valkyrie Flying Machine Magic Archer Wizard Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Valkyrie Flying Machine

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Flying Machine Royal Hogs
Fireball
Royal Hogs Magic Archer
Valkyrie
Bats Flying Machine Wizard Royal Hogs Giant Skeleton Magic Archer
Flying Machine
Bats Valkyrie Royal Hogs Giant Skeleton
Wizard
Valkyrie Royal Hogs Giant Skeleton
Royal Hogs
Bats Fireball Valkyrie Flying Machine Wizard Magic Archer
Giant Skeleton
Bats Valkyrie Flying Machine Wizard Magic Archer
Magic Archer
Fireball Valkyrie Royal Hogs Giant Skeleton

Defense Synergies 0 9

Bats
Valkyrie Giant Skeleton
Fireball
Valkyrie
Valkyrie
Bats Fireball Flying Machine Wizard Magic Archer
Flying Machine
Valkyrie Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Royal Hogs
Giant Skeleton
Bats Flying Machine Wizard Magic Archer
Magic Archer
Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Flying Machine Wizard Magic Archer
Bats Valkyrie Flying Machine
Bats Valkyrie Giant Skeleton
Bats Valkyrie
Fireball Valkyrie Giant Skeleton
Fireball Bats Valkyrie Flying Machine Magic Archer
Bats Fireball Flying Machine Wizard Magic Archer
Fireball Valkyrie Flying Machine Giant Skeleton Magic Archer
Valkyrie Giant Skeleton
Bats Valkyrie Fireball Flying Machine Wizard Giant Skeleton Magic Archer
Bats Fireball Flying Machine Wizard Magic Archer
Bats Fireball Valkyrie Flying Machine Wizard Giant Skeleton
Fireball Valkyrie Wizard Bats Magic Archer
Fireball
Wizard Bats Fireball Valkyrie
Fireball Bats Valkyrie Flying Machine Wizard Magic Archer
Valkyrie Wizard Bats Fireball Flying Machine Giant Skeleton Magic Archer
Valkyrie Wizard Bats Fireball Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Giant Skeleton
Fireball Valkyrie Flying Machine Wizard Magic Archer
Giant Skeleton Bats Valkyrie
Valkyrie Giant Skeleton Bats Fireball
Giant Skeleton Valkyrie
Fireball Wizard Bats Flying Machine Magic Archer
Bats Fireball Valkyrie Flying Machine Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Bats Fireball Valkyrie Flying Machine Magic Archer
Bats Valkyrie Flying Machine Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Flying Machine Magic Archer
Bats Fireball Valkyrie Flying Machine Giant Skeleton Magic Archer
Bats Valkyrie Fireball Flying Machine Wizard Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie Flying Machine Giant Skeleton
Fireball Flying Machine Magic Archer
Fireball Flying Machine Giant Skeleton Magic Archer
Fireball Valkyrie Flying Machine Giant Skeleton
Fireball Wizard Valkyrie Magic Archer
Fireball Wizard Bats Flying Machine Magic Archer
Flying Machine Wizard Magic Archer
Fireball Flying Machine Wizard Magic Archer
Fireball Flying Machine Wizard
Bats Fireball
Fireball Valkyrie Flying Machine Wizard Magic Archer
Fireball Flying Machine Wizard Magic Archer
Flying Machine Fireball Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Wizard Magic Archer
Magic Archer Fireball Flying Machine Wizard
Fireball
Bats
Fireball Flying Machine Wizard Magic Archer
Fireball Valkyrie Flying Machine Wizard Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball Wizard
Fireball Flying Machine
Fireball Valkyrie Wizard Magic Archer
Fireball Flying Machine Wizard Magic Archer
Fireball Flying Machine Wizard Magic Archer
Fireball Magic Archer
Bats Fireball Flying Machine Wizard Magic Archer
Bats Fireball Flying Machine Wizard
Fireball
Fireball Wizard Magic Archer
Fireball Magic Archer
Giant Skeleton
Fireball Wizard Magic Archer
Bats Fireball Flying Machine Magic Archer
Fireball Flying Machine Wizard Magic Archer
Fireball
Fireball Valkyrie Flying Machine Wizard Magic Archer
Fireball Flying Machine Wizard Magic Archer
Fireball Giant Skeleton
Flying Machine
Bats Fireball Flying Machine Giant Skeleton Magic Archer
Bats Fireball Flying Machine Magic Archer
Fireball Flying Machine Giant Skeleton Magic Archer

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