My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Furnace Wizard Hunter Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Prince
Giant Snowball
Bats Battle Ram Furnace
Zap
Bats Battle Ram Furnace Prince
Barbarian Barrel
Battle Ram Furnace Wizard Hunter Electro Wizard
The Log
Battle Ram Furnace Hunter Prince
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Battle Ram Wizard Hunter Prince Electro Wizard
Fireball
Battle Ram Furnace Wizard Hunter Electro Wizard
Poison
Bats Furnace Wizard Hunter Electro Wizard
Lightning
Battle Ram Furnace Wizard Hunter Prince Electro Wizard
Rocket
Furnace Wizard Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Battle Ram Furnace Hunter Electro Wizard Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Battle Ram Furnace

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Prince
Fireball
Battle Ram Electro Wizard
Battle Ram
Bats Fireball Furnace Hunter Electro Wizard
Furnace
Battle Ram Prince
Wizard
Prince
Hunter
Battle Ram Prince
Prince
Bats Furnace Wizard Hunter Electro Wizard
Electro Wizard
Fireball Battle Ram Prince

Defense Synergies 0 11

Bats
Hunter Prince Electro Wizard
Fireball
Electro Wizard
Battle Ram
Furnace
Prince Electro Wizard
Wizard
Prince Electro Wizard
Hunter
Bats Prince Electro Wizard
Prince
Bats Furnace Wizard Hunter Electro Wizard
Electro Wizard
Bats Fireball Furnace Wizard Hunter Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Hunter Bats Furnace Prince Electro Wizard
Furnace Hunter Prince Bats Electro Wizard
Hunter Prince Bats Furnace Electro Wizard
Fireball Prince
Fireball Bats Furnace Hunter Electro Wizard
Bats Furnace Hunter Electro Wizard Fireball Wizard
Fireball Electro Wizard
Hunter Furnace Prince
Hunter Prince Electro Wizard
Bats Electro Wizard Fireball Furnace Wizard Hunter
Hunter Bats Fireball Furnace Wizard Electro Wizard
Furnace Hunter Prince Bats Fireball Wizard Electro Wizard
Fireball Wizard Bats Furnace Hunter Prince Electro Wizard
Furnace Hunter Prince Electro Wizard
Fireball Furnace Hunter Prince Electro Wizard
Wizard Bats Fireball Furnace Hunter Prince Electro Wizard
Fireball Bats Furnace Wizard Hunter Prince Electro Wizard
Furnace Wizard Hunter Bats Fireball Electro Wizard
Hunter Prince Electro Wizard
Wizard Bats Fireball Furnace Hunter Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Prince Electro Wizard
Fireball Electro Wizard Wizard Hunter Prince
Bats Furnace Hunter Prince Electro Wizard
Hunter Prince Bats Fireball Electro Wizard
Hunter Prince
Fireball Furnace Wizard Bats Hunter Electro Wizard
Prince Bats Fireball Furnace Hunter Electro Wizard
Hunter Prince
Electro Wizard Bats Fireball Prince
Bats Hunter Prince
Fireball Prince Electro Wizard
Prince Fireball Wizard Hunter
Wizard Fireball Furnace
Electro Wizard Bats Fireball Furnace Hunter Prince
Bats Fireball Wizard Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball Prince
Fireball Wizard Furnace
Fireball Wizard Bats Furnace Hunter
Furnace Wizard
Fireball Wizard Hunter
Fireball Wizard
Bats Fireball Prince Electro Wizard
Fireball Wizard Prince Electro Wizard
Fireball Wizard
Fireball Hunter
Fireball
Fireball Furnace Prince
Fireball Furnace Wizard Hunter
Fireball Furnace Wizard
Fireball
Bats
Fireball Wizard Hunter Prince Electro Wizard
Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Furnace Wizard Hunter
Fireball Wizard Hunter Electro Wizard
Fireball Wizard Prince
Fireball
Bats Fireball Furnace Wizard Hunter Electro Wizard
Electro Wizard Bats Fireball Wizard
Fireball
Fireball Wizard Hunter
Fireball Electro Wizard
Prince
Fireball Wizard
Electro Wizard Bats Fireball Prince
Fireball Wizard Hunter Electro Wizard
Fireball
Fireball Wizard Hunter Prince Electro Wizard
Fireball Wizard
Fireball
Prince
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Prince Electro Wizard

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