My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Furnace Wizard Baby Dragon Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Balloon
Giant Snowball
Bats Battle Ram Furnace Baby Dragon Balloon Lumberjack
Zap
Bats Battle Ram Furnace Balloon
Barbarian Barrel
Battle Ram Furnace Wizard Lumberjack
The Log
Battle Ram Furnace Lumberjack
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Battle Ram Wizard Baby Dragon Balloon Lumberjack
Fireball
Battle Ram Furnace Wizard Baby Dragon Balloon Lumberjack
Poison
Bats Furnace Wizard Balloon
Lightning
Battle Ram Furnace Wizard Baby Dragon Balloon Lumberjack
Rocket
Furnace Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Battle Ram Furnace Baby Dragon Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Battle Ram Furnace

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Battle Ram Baby Dragon Lumberjack
Fireball
Battle Ram Baby Dragon
Battle Ram
Bats Fireball Furnace Baby Dragon Lumberjack
Furnace
Battle Ram Baby Dragon Balloon
Wizard
Balloon Lumberjack
Baby Dragon
Bats Fireball Battle Ram Furnace Balloon Lumberjack
Balloon
Bats Lumberjack Furnace Wizard Baby Dragon
Lumberjack
Balloon Bats Battle Ram Wizard Baby Dragon

Defense Synergies 0 7

Bats
Baby Dragon Lumberjack
Fireball
Lumberjack
Battle Ram
Furnace
Baby Dragon Lumberjack
Wizard
Lumberjack
Baby Dragon
Bats Furnace Lumberjack
Balloon
Lumberjack
Bats Fireball Furnace Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Lumberjack Bats Furnace
Furnace Lumberjack Bats
Lumberjack Bats Furnace
Fireball Lumberjack
Fireball Bats Furnace Baby Dragon Lumberjack
Bats Furnace Fireball Wizard Baby Dragon
Fireball Baby Dragon
Furnace Lumberjack
Lumberjack
Bats Fireball Furnace Wizard Baby Dragon Lumberjack
Bats Fireball Furnace Wizard Baby Dragon
Furnace Lumberjack Bats Fireball Wizard
Fireball Wizard Bats Furnace Baby Dragon Lumberjack
Furnace Lumberjack
Fireball Furnace Lumberjack
Wizard Bats Fireball Furnace Lumberjack
Fireball Bats Furnace Wizard Baby Dragon Lumberjack
Furnace Wizard Baby Dragon Bats Fireball Lumberjack
Lumberjack
Wizard Bats Fireball Furnace Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Furnace
Fireball Wizard Baby Dragon Lumberjack
Lumberjack Bats Furnace
Lumberjack Bats Fireball
Lumberjack
Fireball Furnace Wizard Bats Baby Dragon
Bats Fireball Furnace Lumberjack
Lumberjack
Bats Fireball Baby Dragon
Bats Lumberjack
Fireball
Fireball Wizard Lumberjack
Wizard Fireball Furnace Baby Dragon
Bats Fireball Furnace Baby Dragon Lumberjack
Bats Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Wizard Furnace Baby Dragon
Fireball Wizard Bats Furnace Baby Dragon
Furnace Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Bats Fireball Lumberjack
Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Fireball Furnace Wizard Baby Dragon
Fireball Furnace Wizard Baby Dragon
Fireball
Bats
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Furnace Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Bats Fireball Furnace Wizard Baby Dragon
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball
Bats Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon

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