My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Furnace Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton
Giant Snowball
Bats Musketeer Furnace Clone Witch
Zap
Bats Furnace Clone Witch
Barbarian Barrel
Musketeer Furnace Clone Witch Giant Skeleton
The Log
Musketeer Furnace Clone Witch Giant Skeleton
Earthquake
Furnace Clone Witch
Arrows
Bats Furnace Clone Witch
Royal Delivery
Bats Musketeer Clone Witch Giant Skeleton
Fireball
Musketeer Furnace Clone Witch
Poison
Bats Musketeer Furnace Clone Witch
Lightning
Musketeer Furnace Witch
Rocket
Musketeer Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Clone Fireball Musketeer Furnace Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Clone Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Clone
Fireball
The Log
Musketeer
Giant Skeleton The Log
Furnace
Giant Skeleton
Clone
Giant Skeleton Bats Witch
Witch
Clone Giant Skeleton
Giant Skeleton
Bats Clone Musketeer Furnace Witch The Log
The Log
Fireball Musketeer Giant Skeleton

Defense Synergies 2 9

Bats
Musketeer Giant Skeleton The Log
Fireball
The Log Musketeer
Musketeer
The Log Bats Fireball Furnace Giant Skeleton
Furnace
Musketeer
Clone
Witch
Giant Skeleton The Log
Giant Skeleton
Bats Musketeer Witch The Log
The Log
Fireball Musketeer Bats Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Bats Musketeer Furnace Witch The Log
Furnace Witch Bats Musketeer Giant Skeleton
Witch Bats Musketeer Furnace
Fireball Giant Skeleton The Log
Fireball The Log Bats Musketeer Furnace
Bats Musketeer Furnace Fireball Witch
Fireball Musketeer Giant Skeleton The Log
Witch Musketeer Furnace
Musketeer Giant Skeleton
Bats Witch Fireball Musketeer Furnace Giant Skeleton The Log
Musketeer Bats Fireball Furnace Witch
Furnace Bats Fireball Musketeer Witch Giant Skeleton The Log
Fireball Bats Furnace Witch The Log
Furnace
Fireball Furnace The Log
Bats Fireball Musketeer Furnace Witch
Fireball Bats Musketeer Furnace Witch The Log
Furnace Witch The Log Bats Fireball Musketeer Giant Skeleton
Musketeer
Bats Fireball Musketeer Furnace Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Witch Giant Skeleton
Fireball Musketeer The Log
Giant Skeleton Bats Musketeer Furnace Witch The Log
Giant Skeleton Bats Fireball Musketeer The Log
Giant Skeleton Musketeer Witch
Fireball Furnace Bats Musketeer Witch
Bats Fireball Musketeer Furnace Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Fireball Witch The Log
Witch Musketeer
Bats Musketeer Witch Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Fireball Witch
Fireball Musketeer Furnace Witch
Witch Bats Fireball Musketeer Furnace Giant Skeleton The Log
Bats Fireball Musketeer Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Giant Skeleton The Log
Fireball Musketeer The Log
Fireball Giant Skeleton The Log
Fireball Musketeer Giant Skeleton The Log
Fireball Furnace The Log
Fireball Bats Musketeer Furnace Witch
Musketeer Furnace Witch The Log
Fireball The Log
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace Witch The Log
Fireball Musketeer Furnace The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball Witch The Log
Fireball Musketeer Giant Skeleton The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Furnace Witch
Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Bats Fireball Musketeer Furnace Witch
Bats Fireball Musketeer Witch
Fireball
Fireball Musketeer The Log
Fireball
Giant Skeleton
Fireball The Log
Bats Fireball Musketeer Witch
Fireball Musketeer Witch
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball Giant Skeleton
Musketeer
Bats Fireball Musketeer Witch Giant Skeleton The Log
Bats Fireball Musketeer Witch
Fireball Musketeer Witch Giant Skeleton The Log

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