My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Witch Lumberjack
Zap
Bats Witch
Barbarian Barrel
Wizard Witch Giant Skeleton Lumberjack
The Log
Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Wizard Witch Giant Skeleton Lumberjack
Fireball
Wizard Witch Lumberjack
Poison
Bats Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Mini P.E.K.K.A Lumberjack Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mini P.E.K.K.A Lumberjack
Fireball
The Log
Mini P.E.K.K.A
Bats Wizard Giant Skeleton The Log Lumberjack
Wizard
Mini P.E.K.K.A Giant Skeleton Lumberjack
Witch
Giant Skeleton Lumberjack
Giant Skeleton
Bats Mini P.E.K.K.A Wizard Witch The Log Lumberjack
The Log
Fireball Mini P.E.K.K.A Giant Skeleton Lumberjack
Lumberjack
Bats Mini P.E.K.K.A Wizard Witch Giant Skeleton The Log

Defense Synergies 2 17

Bats
Mini P.E.K.K.A Giant Skeleton The Log Lumberjack
Fireball
The Log Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
The Log Bats Fireball Wizard Witch
Wizard
Mini P.E.K.K.A Giant Skeleton The Log Lumberjack
Witch
Mini P.E.K.K.A Giant Skeleton The Log Lumberjack
Giant Skeleton
Bats Wizard Witch The Log Lumberjack
The Log
Fireball Mini P.E.K.K.A Bats Wizard Witch Giant Skeleton Lumberjack
Lumberjack
Bats Fireball Wizard Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Mini P.E.K.K.A Lumberjack Bats Witch The Log
Mini P.E.K.K.A Witch Lumberjack Bats Giant Skeleton
Mini P.E.K.K.A Witch Lumberjack Bats
Fireball Mini P.E.K.K.A Giant Skeleton The Log Lumberjack
Fireball The Log Bats Lumberjack
Bats Fireball Wizard Witch
Fireball Giant Skeleton The Log
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Bats Witch Fireball Wizard Giant Skeleton The Log Lumberjack
Bats Fireball Wizard Witch
Mini P.E.K.K.A Lumberjack Bats Fireball Wizard Witch Giant Skeleton The Log
Fireball Wizard Bats Mini P.E.K.K.A Witch The Log Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A The Log Lumberjack
Wizard Bats Fireball Mini P.E.K.K.A Witch Lumberjack
Fireball Bats Wizard Witch The Log Lumberjack
Wizard Witch The Log Bats Fireball Giant Skeleton Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Bats Fireball Mini P.E.K.K.A Witch Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball Witch Giant Skeleton
Fireball Mini P.E.K.K.A Wizard The Log Lumberjack
Giant Skeleton Lumberjack Bats Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Giant Skeleton Lumberjack Bats Fireball The Log
Giant Skeleton Mini P.E.K.K.A Witch Lumberjack
Fireball Wizard Bats Witch
Mini P.E.K.K.A Bats Fireball Witch Giant Skeleton Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton Bats Fireball Mini P.E.K.K.A Witch The Log
Witch
Bats Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Fireball Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Fireball Wizard Witch Lumberjack
Wizard Fireball Witch
Witch Bats Fireball Mini P.E.K.K.A Giant Skeleton The Log Lumberjack
Bats Fireball Mini P.E.K.K.A Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Wizard The Log
Fireball Wizard Bats Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Fireball Mini P.E.K.K.A Lumberjack
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard Witch The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Bats Fireball Wizard Witch
Bats Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Bats Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Lumberjack
The Log Fireball Wizard
Fireball Giant Skeleton
Bats Fireball Witch Giant Skeleton The Log
Bats Fireball Witch
Fireball Witch Giant Skeleton The Log

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