My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Skeleton Army Witch Sparky
Barbarian Barrel
Skeleton Army Witch Magic Archer Sparky
The Log
Mini P.E.K.K.A Skeleton Army Witch Sparky
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Mini P.E.K.K.A Skeleton Army Witch Magic Archer Sparky
Fireball
Skeleton Army Witch Magic Archer Sparky
Poison
Bats Skeleton Army Witch Magic Archer Sparky
Lightning
Mini P.E.K.K.A Witch Magic Archer Sparky
Rocket
Witch Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Fireball Mini P.E.K.K.A Magic Archer Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Sparky
Fireball
Magic Archer Sparky Mega Knight
Mini P.E.K.K.A
Sparky Bats Magic Archer Mega Knight
Skeleton Army
Sparky
Witch
Mega Knight
Magic Archer
Fireball Mini P.E.K.K.A Mega Knight
Sparky
Mini P.E.K.K.A Bats Fireball Skeleton Army
Mega Knight
Bats Fireball Mini P.E.K.K.A Witch Magic Archer

Defense Synergies 0 12

Bats
Mini P.E.K.K.A Sparky Mega Knight
Fireball
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Fireball Skeleton Army Witch Magic Archer
Skeleton Army
Mini P.E.K.K.A Magic Archer Sparky
Witch
Mini P.E.K.K.A Mega Knight
Magic Archer
Mini P.E.K.K.A Skeleton Army Mega Knight
Sparky
Bats Skeleton Army
Mega Knight
Bats Fireball Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer Sparky
Mini P.E.K.K.A Skeleton Army Sparky Bats Witch Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Sparky Mega Knight Bats
Mini P.E.K.K.A Skeleton Army Witch Sparky Bats Mega Knight
Fireball Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Fireball Skeleton Army Bats Magic Archer Mega Knight
Bats Fireball Witch Magic Archer
Fireball Magic Archer Sparky Mega Knight
Mini P.E.K.K.A Witch Sparky Skeleton Army
Skeleton Army Mini P.E.K.K.A Sparky Mega Knight
Bats Skeleton Army Witch Fireball Magic Archer Mega Knight
Bats Fireball Witch Magic Archer
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight Bats Fireball Witch
Fireball Skeleton Army Sparky Mega Knight Bats Mini P.E.K.K.A Witch Magic Archer
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Skeleton Army Fireball Mini P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Bats Fireball Mini P.E.K.K.A Skeleton Army Witch
Fireball Mega Knight Bats Skeleton Army Witch Magic Archer
Witch Bats Fireball Magic Archer Mega Knight
Mini P.E.K.K.A Sparky
Skeleton Army Mega Knight Bats Fireball Mini P.E.K.K.A Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Witch Sparky
Fireball Mini P.E.K.K.A Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Witch Sparky
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Fireball Sparky
Mini P.E.K.K.A Skeleton Army Witch Sparky Mega Knight
Fireball Bats Witch Magic Archer
Mini P.E.K.K.A Skeleton Army Sparky Bats Fireball Witch
Mini P.E.K.K.A Mega Knight Skeleton Army Sparky
Mega Knight Bats Fireball Mini P.E.K.K.A Skeleton Army Witch Magic Archer Sparky
Witch Skeleton Army Sparky
Mega Knight Bats Mini P.E.K.K.A Witch Sparky
Skeleton Army Mega Knight Fireball
Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Witch Sparky
Fireball Skeleton Army Witch Magic Archer Sparky Mega Knight
Skeleton Army Witch Sparky Bats Fireball Mini P.E.K.K.A Magic Archer
Bats Mega Knight Fireball Mini P.E.K.K.A Witch Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Magic Archer Sparky
Fireball Sparky
Fireball Magic Archer Sparky Mega Knight
Fireball Bats Witch Magic Archer
Witch Magic Archer Sparky
Fireball Magic Archer
Fireball
Bats Fireball Mini P.E.K.K.A Sparky
Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Magic Archer Sparky
Fireball Witch Magic Archer Sparky
Magic Archer Fireball Sparky Mega Knight
Fireball Sparky
Bats Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Magic Archer Sparky Mega Knight
Fireball Witch Magic Archer Mega Knight
Fireball Magic Archer Sparky Mega Knight
Fireball
Sparky
Fireball
Fireball Witch Magic Archer Sparky Mega Knight
Witch
Fireball Witch Magic Archer Sparky
Fireball Witch Magic Archer Sparky Mega Knight
Fireball Magic Archer Sparky
Bats Fireball Witch Magic Archer Sparky
Bats Fireball Witch
Fireball Mini P.E.K.K.A Sparky
Fireball Magic Archer Sparky Mega Knight
Fireball Magic Archer Sparky
Sparky Mega Knight
Fireball Magic Archer Sparky
Bats Fireball Skeleton Army Witch Magic Archer
Fireball Witch Magic Archer
Fireball
Fireball Mini P.E.K.K.A Magic Archer Sparky Mega Knight
Fireball Magic Archer
Fireball Sparky
Sparky Mega Knight
Bats Fireball Witch Magic Archer Sparky
Bats Fireball Witch Magic Archer
Fireball Witch Magic Archer Sparky Mega Knight

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