My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Inferno Dragon
Giant Snowball
Bats Hog Rider Guards Witch Princess Inferno Dragon
Zap
Bats Guards Witch Princess Inferno Dragon
Barbarian Barrel
Guards Witch Princess
The Log
Mini P.E.K.K.A Hog Rider Guards Witch Princess
Earthquake
Hog Rider Guards Witch
Arrows
Bats Guards Witch Princess
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Guards Witch Princess Inferno Dragon
Fireball
Hog Rider Witch Princess Inferno Dragon
Poison
Bats Guards Witch Princess
Lightning
Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Princess Fireball Mini P.E.K.K.A Hog Rider Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Princess Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A Inferno Dragon
Fireball
Hog Rider Princess
Mini P.E.K.K.A
Bats Hog Rider Princess
Hog Rider
Bats Fireball Mini P.E.K.K.A Guards Witch Princess
Guards
Hog Rider
Witch
Hog Rider
Princess
Fireball Mini P.E.K.K.A Hog Rider
Inferno Dragon
Bats

Defense Synergies 0 9

Bats
Mini P.E.K.K.A Inferno Dragon
Fireball
Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Bats Fireball Guards Witch Princess
Hog Rider
Guards
Mini P.E.K.K.A Witch Princess
Witch
Mini P.E.K.K.A Guards
Princess
Fireball Mini P.E.K.K.A Guards
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Inferno Dragon Bats Witch
Mini P.E.K.K.A Witch Bats Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Bats Guards
Fireball Mini P.E.K.K.A Princess
Fireball Bats Guards
Bats Inferno Dragon Fireball Witch Princess
Fireball
Mini P.E.K.K.A Witch Inferno Dragon Princess
Guards Mini P.E.K.K.A
Bats Guards Witch Fireball Princess
Inferno Dragon Bats Fireball Witch Princess
Mini P.E.K.K.A Bats Fireball Guards Witch
Fireball Bats Mini P.E.K.K.A Guards Witch Princess
Mini P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A Inferno Dragon
Bats Fireball Mini P.E.K.K.A Witch
Fireball Bats Guards Witch
Witch Bats Fireball Guards Princess Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bats Fireball Mini P.E.K.K.A Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Witch
Fireball Mini P.E.K.K.A Inferno Dragon
Guards Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Bats Fireball
Mini P.E.K.K.A Guards Witch Inferno Dragon
Fireball Bats Witch Princess
Mini P.E.K.K.A Guards Bats Fireball Witch
Mini P.E.K.K.A Inferno Dragon
Bats Fireball Mini P.E.K.K.A Witch Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Guards Witch
Fireball Guards
Mini P.E.K.K.A Fireball Guards Witch
Fireball Witch Princess
Guards Witch Bats Fireball Mini P.E.K.K.A Inferno Dragon
Bats Fireball Mini P.E.K.K.A Witch Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards
Fireball Princess
Fireball
Fireball Guards
Fireball
Fireball Bats Witch Princess
Witch Princess
Fireball Princess
Fireball
Bats Fireball Mini P.E.K.K.A Guards
Fireball Princess
Fireball Princess
Fireball Princess
Fireball Princess
Princess Fireball
Fireball Witch Princess
Fireball Princess
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Princess
Fireball Witch Princess
Fireball
Fireball Princess
Fireball
Fireball Witch Princess
Witch Inferno Dragon
Fireball Witch Princess
Fireball Witch Princess
Fireball
Bats Fireball Witch Princess
Bats Fireball Guards Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball Princess
Fireball Princess
Bats Fireball Guards Witch Princess
Fireball Witch Princess
Fireball
Fireball Mini P.E.K.K.A Princess
Fireball Princess
Fireball
Bats Fireball Guards Witch Princess
Bats Fireball Witch Princess
Fireball Witch Princess

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