My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Giant Skeleton Ram Rider
Giant Snowball
Bats Goblin Barrel Ram Rider
Zap
Bats Goblin Barrel Ram Rider
Barbarian Barrel
Goblin Barrel Executioner Giant Skeleton
The Log
Mini P.E.K.K.A Goblin Barrel Giant Skeleton Ram Rider
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Goblin Barrel Executioner Giant Skeleton Ram Rider
Fireball
Goblin Barrel Executioner Ram Rider
Poison
Bats Executioner
Lightning
Mini P.E.K.K.A Executioner Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Fireball Mini P.E.K.K.A Executioner Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mini P.E.K.K.A Goblin Barrel Ram Rider
Fireball
The Log Ram Rider
Mini P.E.K.K.A
Bats Giant Skeleton The Log Ram Rider
Goblin Barrel
Bats Giant Skeleton Ram Rider
Executioner
The Log
Giant Skeleton
Bats Mini P.E.K.K.A Goblin Barrel The Log
The Log
Fireball Mini P.E.K.K.A Executioner Giant Skeleton Ram Rider
Ram Rider
Bats Fireball Mini P.E.K.K.A Goblin Barrel The Log

Defense Synergies 2 11

Bats
Mini P.E.K.K.A Giant Skeleton The Log
Fireball
The Log Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
The Log Bats Fireball Executioner Ram Rider
Goblin Barrel
Executioner
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Bats Executioner The Log
The Log
Fireball Mini P.E.K.K.A Bats Executioner Giant Skeleton Ram Rider
Ram Rider
Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log Ram Rider
Mini P.E.K.K.A Bats Executioner The Log Ram Rider
Mini P.E.K.K.A Ram Rider Bats Executioner Giant Skeleton
Mini P.E.K.K.A Bats Ram Rider
Fireball Mini P.E.K.K.A Giant Skeleton The Log
Fireball The Log Bats Executioner
Bats Ram Rider Fireball Executioner
Fireball Giant Skeleton The Log Ram Rider
Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton
Bats Executioner Fireball Giant Skeleton The Log Ram Rider
Executioner Bats Fireball Ram Rider
Mini P.E.K.K.A Bats Fireball Giant Skeleton The Log Ram Rider
Fireball Executioner Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Ram Rider
Fireball Mini P.E.K.K.A The Log Ram Rider
Bats Fireball Mini P.E.K.K.A Executioner
Fireball Bats Executioner The Log Ram Rider
Executioner The Log Bats Fireball Giant Skeleton Ram Rider
Mini P.E.K.K.A Ram Rider
Bats Fireball Mini P.E.K.K.A Executioner Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Giant Skeleton
Fireball Mini P.E.K.K.A Executioner The Log
Giant Skeleton Bats Mini P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A Giant Skeleton Bats Fireball The Log Ram Rider
Giant Skeleton Mini P.E.K.K.A Executioner Ram Rider
Fireball Executioner Bats Ram Rider
Mini P.E.K.K.A Bats Fireball Giant Skeleton Ram Rider
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Bats Fireball Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Giant Skeleton
Fireball Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Fireball Executioner Ram Rider
Fireball Executioner
Bats Fireball Mini P.E.K.K.A Executioner Giant Skeleton The Log
Bats Executioner Fireball Mini P.E.K.K.A Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball Executioner The Log Ram Rider
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Executioner The Log
Fireball Executioner Bats Ram Rider
Executioner The Log
Fireball The Log Executioner Ram Rider
Fireball The Log Ram Rider
Bats Fireball Mini P.E.K.K.A
Fireball The Log Ram Rider
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner Ram Rider
Fireball The Log Ram Rider
Fireball The Log
Bats Fireball Executioner
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Bats Fireball
Fireball Executioner Ram Rider
The Log Fireball
Fireball Mini P.E.K.K.A Executioner
The Log Fireball Executioner
Fireball Giant Skeleton
Executioner
Bats Fireball Giant Skeleton The Log
Bats Fireball Executioner
Fireball Executioner Giant Skeleton The Log

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