My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Barbarian Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Lumberjack
Zap
Bats Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Wizard Skeleton Army Lumberjack
Fireball
Hog Rider Wizard Skeleton Army Lumberjack
Poison
Bats Wizard Skeleton Army
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Skeleton Army Fireball Valkyrie Hog Rider Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Skeleton Army Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Barbarian Barrel Lumberjack
Fireball
Hog Rider
Valkyrie
Bats Hog Rider Lumberjack Wizard
Hog Rider
Bats Fireball Valkyrie Wizard Barbarian Barrel Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Barbarian Barrel
Bats Hog Rider Lumberjack
Skeleton Army
Lumberjack
Valkyrie Bats Hog Rider Wizard Barbarian Barrel

Defense Synergies 1 12

Bats
Valkyrie Barbarian Barrel Lumberjack
Fireball
Barbarian Barrel Valkyrie Lumberjack
Valkyrie
Bats Fireball Wizard Lumberjack
Hog Rider
Wizard
Valkyrie Barbarian Barrel Skeleton Army Lumberjack
Barbarian Barrel
Fireball Bats Wizard Lumberjack
Skeleton Army
Wizard Lumberjack
Lumberjack
Bats Fireball Valkyrie Wizard Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Barbarian Barrel
Skeleton Army Lumberjack Bats Valkyrie
Skeleton Army Lumberjack Bats Valkyrie
Skeleton Army Lumberjack Bats Valkyrie
Fireball Valkyrie Barbarian Barrel Skeleton Army Lumberjack
Fireball Barbarian Barrel Skeleton Army Bats Valkyrie Lumberjack
Bats Fireball Wizard
Fireball Valkyrie Barbarian Barrel
Skeleton Army Lumberjack
Skeleton Army Valkyrie Barbarian Barrel Lumberjack
Bats Valkyrie Skeleton Army Fireball Wizard Barbarian Barrel Lumberjack
Bats Fireball Wizard
Skeleton Army Lumberjack Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Bats Barbarian Barrel Lumberjack
Skeleton Army Lumberjack
Skeleton Army Fireball Lumberjack
Wizard Bats Fireball Valkyrie Skeleton Army Lumberjack
Fireball Bats Valkyrie Wizard Barbarian Barrel Skeleton Army Lumberjack
Valkyrie Wizard Barbarian Barrel Bats Fireball Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Bats Fireball Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Fireball Barbarian Barrel
Fireball Valkyrie Wizard Barbarian Barrel Lumberjack
Skeleton Army Lumberjack Bats Valkyrie
Valkyrie Skeleton Army Lumberjack Bats Fireball Barbarian Barrel
Valkyrie Skeleton Army Lumberjack
Fireball Wizard Bats
Skeleton Army Bats Fireball Valkyrie Lumberjack
Valkyrie Skeleton Army Lumberjack
Bats Fireball Valkyrie Barbarian Barrel Skeleton Army
Skeleton Army
Bats Valkyrie Lumberjack
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Wizard Lumberjack
Wizard Fireball Valkyrie Skeleton Army
Skeleton Army Bats Fireball Valkyrie Barbarian Barrel Lumberjack
Bats Valkyrie Fireball Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Valkyrie Barbarian Barrel
Fireball Wizard Valkyrie Barbarian Barrel
Fireball Wizard Bats
Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard
Bats Fireball Lumberjack
Fireball Valkyrie Wizard Barbarian Barrel
Fireball Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Wizard Barbarian Barrel
Fireball Valkyrie Wizard Barbarian Barrel
Fireball
Fireball Wizard
Fireball Barbarian Barrel
Fireball Valkyrie Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard
Fireball Barbarian Barrel
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball Barbarian Barrel Skeleton Army
Fireball Wizard
Fireball Barbarian Barrel
Fireball Valkyrie Wizard Lumberjack
Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball Barbarian Barrel

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