My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Furnace
Zap
Bats Furnace Inferno Tower
Barbarian Barrel
Furnace Inferno Tower Magic Archer
The Log
Hog Rider Furnace
Earthquake
Hog Rider Furnace Inferno Tower
Arrows
Bats Furnace
Royal Delivery
Bats Hog Rider Bowler Magic Archer
Fireball
Hog Rider Furnace Inferno Tower Bowler Magic Archer
Poison
Bats Furnace Inferno Tower Magic Archer
Lightning
Furnace Inferno Tower Bowler Magic Archer
Rocket
Hog Rider Furnace Inferno Tower Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Bowler The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Hog Rider Furnace Magic Archer Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Bowler
Fireball
Hog Rider The Log Magic Archer
Hog Rider
Bats Fireball The Log Furnace Bowler Magic Archer
Furnace
Hog Rider Bowler
Inferno Tower
Bowler
Bats Hog Rider Furnace The Log Magic Archer
The Log
Hog Rider Fireball Bowler Magic Archer
Magic Archer
Fireball Hog Rider Bowler The Log

Defense Synergies 3 7

Bats
Inferno Tower Bowler The Log
Fireball
The Log Inferno Tower
Hog Rider
Furnace
Bowler Magic Archer
Inferno Tower
The Log Bats Fireball
Bowler
The Log Bats Furnace
The Log
Fireball Inferno Tower Bowler Bats Magic Archer
Magic Archer
Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Inferno Tower The Log Magic Archer
Inferno Tower Bats Furnace The Log
Furnace Inferno Tower Bowler Bats
Inferno Tower Bats Furnace Bowler
Fireball Bowler The Log
Fireball Bowler The Log Bats Furnace Magic Archer
Bats Furnace Inferno Tower Fireball Magic Archer
Bowler Fireball Inferno Tower The Log Magic Archer
Inferno Tower Furnace
Inferno Tower Bowler
Bats Fireball Furnace Bowler The Log Magic Archer
Inferno Tower Bats Fireball Furnace Magic Archer
Furnace Inferno Tower Bowler Bats Fireball The Log
Fireball Bowler Bats Furnace The Log Magic Archer
Inferno Tower Furnace
Inferno Tower Fireball Furnace Bowler The Log
Bats Fireball Furnace Inferno Tower Bowler
Fireball Bats Furnace Bowler The Log Magic Archer
Furnace The Log Bats Fireball Bowler Magic Archer
Inferno Tower
Bowler Bats Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Inferno Tower Bowler
Fireball Bowler The Log Magic Archer
Bats Furnace Inferno Tower Bowler The Log
Bowler Bats Fireball Inferno Tower The Log
Inferno Tower Bowler
Fireball Furnace Bats Magic Archer
Bats Fireball Furnace Inferno Tower Bowler
Inferno Tower
Bats Fireball Inferno Tower The Log Magic Archer
Inferno Tower
Bats Inferno Tower Bowler
Fireball Bowler The Log
Bowler Fireball Inferno Tower
Fireball Furnace Bowler Magic Archer
Inferno Tower Bats Fireball Furnace Bowler The Log Magic Archer
Bats Bowler Fireball Inferno Tower The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball Bowler The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Furnace Bowler The Log Magic Archer
Fireball Bats Furnace Magic Archer
Furnace Bowler The Log Magic Archer
Fireball The Log Bowler Magic Archer
Fireball The Log
Bats Fireball Bowler
Fireball Bowler The Log Magic Archer
Fireball Magic Archer
Fireball Bowler The Log Magic Archer
Fireball Magic Archer
Fireball Furnace The Log Magic Archer
Fireball Furnace Bowler The Log Magic Archer
Magic Archer Fireball Furnace Bowler The Log
Fireball
Bats
Fireball Bowler The Log Magic Archer
Fireball Bowler The Log Magic Archer
Fireball Bowler The Log Magic Archer
Fireball
Bowler The Log
Fireball The Log
The Log Fireball Furnace Bowler Magic Archer
Fireball The Log Bowler Magic Archer
Fireball Bowler The Log Magic Archer
Fireball The Log Magic Archer
Bats Fireball Furnace Magic Archer
Bats Fireball
Fireball Bowler
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Bowler The Log Magic Archer
Bats Fireball Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Bowler Magic Archer
The Log Fireball Bowler Magic Archer
Fireball
Bats Fireball Bowler The Log Magic Archer
Bats Fireball Magic Archer
Fireball Bowler The Log Magic Archer

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