My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Executioner P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon
Zap
Bats Dark Prince Inferno Dragon
Barbarian Barrel
Dark Prince Executioner
The Log
Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Dark Prince Executioner P.E.K.K.A Inferno Dragon
Fireball
Hog Rider Executioner Inferno Dragon
Poison
Bats Executioner
Lightning
Dark Prince Executioner Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Executioner P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Hog Rider Dark Prince Inferno Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Dark Prince P.E.K.K.A Inferno Dragon
Zap
Fireball Hog Rider P.E.K.K.A Bats Dark Prince Executioner
Fireball
Zap Hog Rider Dark Prince
Hog Rider
Bats Zap Fireball Dark Prince Executioner
Dark Prince
Bats Zap Fireball Hog Rider Executioner
Executioner
Zap Hog Rider Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Bats Executioner
Inferno Dragon
Bats

Defense Synergies 1 10

Bats
Zap Dark Prince P.E.K.K.A Inferno Dragon
Zap
Fireball Bats Dark Prince Executioner P.E.K.K.A Inferno Dragon
Fireball
Zap Dark Prince
Hog Rider
Dark Prince
Bats Zap Fireball Executioner
Executioner
Zap Dark Prince
P.E.K.K.A
Bats Zap
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
P.E.K.K.A Inferno Dragon Bats Zap Dark Prince Executioner
P.E.K.K.A Bats Dark Prince Executioner Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dark Prince
Fireball Dark Prince P.E.K.K.A
Fireball Bats Zap Dark Prince Executioner
Bats Inferno Dragon Zap Fireball Executioner
Zap Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon
Dark Prince
Bats Executioner Zap Fireball Dark Prince
Executioner Inferno Dragon Bats Zap Fireball
P.E.K.K.A Bats Zap Fireball Dark Prince
Fireball Executioner Bats Zap Dark Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon
Zap Fireball P.E.K.K.A Inferno Dragon
Bats Fireball Dark Prince Executioner P.E.K.K.A
Fireball Bats Zap Dark Prince Executioner
Zap Executioner Bats Fireball Dark Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
Dark Prince Bats Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince P.E.K.K.A
Fireball Zap Executioner Inferno Dragon
P.E.K.K.A Bats Zap Dark Prince
Dark Prince P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Dark Prince Executioner Inferno Dragon
Fireball Executioner Bats Zap
Dark Prince P.E.K.K.A Bats Fireball
P.E.K.K.A Dark Prince Inferno Dragon
Zap P.E.K.K.A Bats Fireball Dark Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dark Prince
P.E.K.K.A Zap Fireball Dark Prince
Dark Prince P.E.K.K.A Fireball Executioner
Fireball Executioner
Bats Zap Fireball Dark Prince Executioner P.E.K.K.A Inferno Dragon
Bats Executioner Zap Fireball Dark Prince P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball Dark Prince
Fireball Executioner Zap Dark Prince
Fireball Executioner Bats Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Bats Fireball
Zap Fireball Dark Prince
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Bats
Zap Fireball Dark Prince Executioner
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince Executioner
Inferno Dragon
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Bats Zap Fireball Executioner
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Fireball Dark Prince
Fireball Zap Executioner
Fireball
Fireball Dark Prince Executioner
Zap Fireball Executioner
Zap Fireball
Dark Prince Executioner P.E.K.K.A
Zap Bats Fireball
Bats Zap Fireball Executioner
Zap Fireball Dark Prince Executioner

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