My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Goblin Gang Hog Rider
Zap
Spear Goblins Bats Goblin Gang Inferno Tower
Barbarian Barrel
Spear Goblins Goblin Gang Inferno Tower
The Log
Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider Inferno Tower
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Hog Rider
Fireball
Goblin Gang Hog Rider Inferno Tower
Poison
Spear Goblins Bats Goblin Gang Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap The Log Goblin Gang Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap The Log

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Goblin Gang
Bats
Hog Rider Zap
Zap
Fireball Hog Rider Spear Goblins Bats The Log
Goblin Gang
Hog Rider Spear Goblins
Fireball
Zap Hog Rider The Log
Hog Rider
Spear Goblins Bats Zap Goblin Gang Fireball The Log
Inferno Tower
The Log
Hog Rider Zap Fireball

Defense Synergies 4 13

Spear Goblins
Bats Zap Goblin Gang Inferno Tower The Log
Bats
Spear Goblins Zap Inferno Tower The Log
Zap
Fireball Spear Goblins Bats Goblin Gang Inferno Tower The Log
Goblin Gang
Inferno Tower Spear Goblins Zap The Log
Fireball
Zap The Log Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang The Log Spear Goblins Bats Zap Fireball
The Log
Fireball Inferno Tower Spear Goblins Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Inferno Tower The Log
Inferno Tower Bats Zap Goblin Gang The Log
Goblin Gang Inferno Tower Bats
Inferno Tower Bats Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Spear Goblins Bats Zap
Bats Inferno Tower Spear Goblins Zap Goblin Gang Fireball
Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Goblin Gang Spear Goblins Inferno Tower
Bats Goblin Gang Spear Goblins Zap Fireball The Log
Inferno Tower Spear Goblins Bats Zap Goblin Gang Fireball
Inferno Tower Bats Zap Goblin Gang Fireball The Log
Fireball Bats Zap Goblin Gang The Log
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Fireball The Log
Bats Goblin Gang Fireball Inferno Tower
Fireball Spear Goblins Bats Zap Goblin Gang The Log
Zap The Log Spear Goblins Bats Fireball
Inferno Tower
Goblin Gang Spear Goblins Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Fireball Inferno Tower
Fireball Zap Goblin Gang The Log
Goblin Gang Spear Goblins Bats Zap Inferno Tower The Log
Goblin Gang Bats Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Fireball Bats Zap Goblin Gang
Goblin Gang Spear Goblins Bats Fireball Inferno Tower
Inferno Tower
Zap Spear Goblins Bats Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Bats Inferno Tower
Zap Fireball The Log
Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Spear Goblins Bats Zap Fireball The Log
Bats Zap Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Spear Goblins Bats Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Bats Goblin Gang Fireball
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Spear Goblins Zap Fireball The Log
Fireball The Log
Fireball
Bats
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Spear Goblins Bats Goblin Gang Fireball
Fireball Zap
The Log Fireball
Fireball Goblin Gang
The Log Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

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