My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Guards Miner Night Witch
Giant Snowball
Bats Guards Baby Dragon Miner Night Witch
Zap
Bats Guards Night Witch
Barbarian Barrel
Guards Night Witch
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards Night Witch
Royal Delivery
Bats Guards Baby Dragon Miner Night Witch
Fireball
Baby Dragon Night Witch
Poison
Bats Guards Night Witch
Lightning
Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Baby Dragon Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Miner Fireball Baby Dragon Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Baby Dragon
Fireball
Giant Baby Dragon The Log Miner
Giant
Bats Miner Night Witch Fireball Guards Baby Dragon The Log
Guards
Miner Giant The Log
Baby Dragon
Bats Fireball Giant Miner
The Log
Fireball Giant Guards Miner
Miner
Bats Giant Guards Fireball Baby Dragon The Log
Night Witch
Giant

Defense Synergies 1 8

Bats
Baby Dragon The Log
Fireball
The Log Miner
Giant
Guards
Baby Dragon The Log
Baby Dragon
Bats Guards The Log
The Log
Fireball Bats Guards Baby Dragon Miner Night Witch
Miner
Fireball The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Bats The Log Night Witch
Bats Night Witch
Night Witch Bats Guards
Fireball The Log
Fireball The Log Bats Guards Baby Dragon Night Witch
Bats Fireball Baby Dragon Night Witch
Fireball Baby Dragon The Log
Night Witch
Guards Miner Night Witch
Bats Guards Fireball Baby Dragon The Log Night Witch
Bats Fireball Baby Dragon Night Witch
Night Witch Bats Fireball Guards The Log
Fireball Bats Guards Baby Dragon The Log Night Witch
Fireball The Log
Bats Fireball Night Witch
Fireball Bats Guards Baby Dragon The Log Night Witch
Baby Dragon The Log Bats Fireball Guards
Bats Fireball Guards Baby Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball Baby Dragon The Log Miner
Guards Bats The Log
Guards Bats Fireball The Log Night Witch
Guards Night Witch
Fireball Bats Baby Dragon
Guards Bats Fireball Night Witch
Bats Fireball Baby Dragon The Log
Guards
Bats Guards
Fireball Guards The Log
Fireball Guards Night Witch
Fireball Baby Dragon
Guards Bats Fireball Baby Dragon The Log Night Witch
Bats Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log Miner
Fireball Guards The Log
Fireball Baby Dragon The Log
Fireball Bats Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log Miner
Bats Fireball Guards Night Witch
Miner Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Bats Night Witch
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log Night Witch
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Miner Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Miner Baby Dragon The Log
Bats Fireball Baby Dragon Night Witch
Bats Fireball Guards
Fireball Night Witch
Fireball The Log Miner Night Witch
Fireball
Fireball The Log
Bats Fireball Guards Night Witch
Fireball Baby Dragon
The Log Fireball
Fireball Miner Baby Dragon
The Log Fireball Baby Dragon
Fireball
Bats Fireball Guards Baby Dragon The Log
Bats Fireball
Fireball Baby Dragon The Log Miner

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