My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Balloon Ice Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Furnace Balloon Inferno Dragon Lumberjack
Zap
Bats Furnace Balloon Inferno Dragon
Barbarian Barrel
Furnace Ice Wizard Lumberjack
The Log
Furnace Lumberjack
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Balloon Ice Wizard Inferno Dragon Lumberjack
Fireball
Furnace Balloon Ice Wizard Inferno Dragon Lumberjack
Poison
Bats Furnace Balloon Ice Wizard
Lightning
Furnace Balloon Ice Wizard Inferno Dragon Lumberjack
Rocket
Furnace Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Ice Wizard Fireball Furnace Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Ice Wizard Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Barbarian Barrel Inferno Dragon Lumberjack
Fireball
Furnace
Barbarian Barrel Balloon
Barbarian Barrel
Balloon Bats Furnace Ice Wizard Lumberjack
Balloon
Bats Barbarian Barrel Lumberjack Furnace Ice Wizard
Ice Wizard
Barbarian Barrel Balloon Lumberjack
Inferno Dragon
Bats
Lumberjack
Balloon Bats Barbarian Barrel Ice Wizard

Defense Synergies 1 13

Bats
Barbarian Barrel Ice Wizard Inferno Dragon Lumberjack
Fireball
Barbarian Barrel Ice Wizard Lumberjack
Furnace
Barbarian Barrel Ice Wizard Lumberjack
Barbarian Barrel
Fireball Bats Furnace Ice Wizard Lumberjack
Balloon
Ice Wizard
Bats Fireball Furnace Barbarian Barrel Inferno Dragon Lumberjack
Inferno Dragon
Bats Ice Wizard
Lumberjack
Bats Fireball Furnace Barbarian Barrel Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Inferno Dragon Lumberjack Bats Furnace Ice Wizard
Furnace Lumberjack Bats Ice Wizard Inferno Dragon
Inferno Dragon Lumberjack Bats Furnace Ice Wizard
Fireball Barbarian Barrel Lumberjack
Fireball Barbarian Barrel Bats Furnace Ice Wizard Lumberjack
Bats Furnace Inferno Dragon Fireball Ice Wizard
Fireball Barbarian Barrel
Inferno Dragon Furnace Ice Wizard Lumberjack
Barbarian Barrel Ice Wizard Lumberjack
Bats Ice Wizard Fireball Furnace Barbarian Barrel Lumberjack
Inferno Dragon Bats Fireball Furnace Ice Wizard
Furnace Lumberjack Bats Fireball Ice Wizard
Fireball Bats Furnace Barbarian Barrel Lumberjack
Inferno Dragon Furnace Lumberjack
Fireball Furnace Inferno Dragon Lumberjack
Bats Fireball Furnace Lumberjack
Fireball Bats Furnace Barbarian Barrel Ice Wizard Lumberjack
Furnace Barbarian Barrel Bats Fireball Ice Wizard Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bats Fireball Furnace Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Furnace Barbarian Barrel
Fireball Barbarian Barrel Inferno Dragon Lumberjack
Lumberjack Bats Furnace
Lumberjack Bats Fireball Barbarian Barrel
Inferno Dragon Lumberjack
Fireball Furnace Bats Ice Wizard
Bats Fireball Furnace Ice Wizard Lumberjack
Inferno Dragon Lumberjack
Bats Fireball Barbarian Barrel Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Lumberjack
Fireball
Fireball Lumberjack
Fireball Furnace
Bats Fireball Furnace Barbarian Barrel Inferno Dragon Lumberjack
Bats Fireball Barbarian Barrel Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Bats Furnace Ice Wizard
Furnace
Fireball Barbarian Barrel Ice Wizard
Fireball
Bats Fireball Lumberjack
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Furnace Barbarian Barrel Ice Wizard
Inferno Dragon
Fireball Barbarian Barrel Ice Wizard
Fireball
Fireball Barbarian Barrel
Bats Fireball Furnace Ice Wizard
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Fireball Barbarian Barrel
Fireball Ice Wizard
Fireball Barbarian Barrel
Fireball Lumberjack
Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball Barbarian Barrel

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