My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Golem Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Night Witch
Giant Snowball
Fire Spirit Bats Night Witch
Zap
Fire Spirit Bats Bandit Night Witch
Barbarian Barrel
Fire Spirit Valkyrie Bandit Electro Wizard Night Witch
The Log
Fire Spirit Bandit
Earthquake
Arrows
Fire Spirit Bats Night Witch
Royal Delivery
Fire Spirit Bats Valkyrie Bandit Electro Wizard Night Witch
Fireball
Bandit Electro Wizard Night Witch
Poison
Bats Electro Wizard Night Witch
Lightning
Valkyrie Bandit Electro Wizard Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Bandit Fireball Valkyrie Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Bandit Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Golem Bandit
Bats
Valkyrie Golem Bandit
Fireball
Golem Electro Wizard
Valkyrie
Fire Spirit Bats Bandit Electro Wizard
Golem
Fireball Night Witch Fire Spirit Bats Bandit Electro Wizard
Bandit
Fire Spirit Bats Valkyrie Golem Electro Wizard
Electro Wizard
Fireball Valkyrie Golem Bandit
Night Witch
Golem

Defense Synergies 0 13

Fire Spirit
Valkyrie Electro Wizard
Bats
Valkyrie Bandit Electro Wizard
Fireball
Valkyrie Bandit Electro Wizard
Valkyrie
Fire Spirit Bats Fireball Bandit Electro Wizard Night Witch
Golem
Bandit
Bats Fireball Valkyrie Electro Wizard
Electro Wizard
Fire Spirit Bats Fireball Valkyrie Bandit Night Witch
Night Witch
Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Bats Valkyrie Bandit Electro Wizard Night Witch
Fire Spirit Bats Valkyrie Bandit Electro Wizard Night Witch
Night Witch Bats Valkyrie Bandit Electro Wizard
Fireball Valkyrie
Fireball Fire Spirit Bats Valkyrie Bandit Electro Wizard Night Witch
Bats Electro Wizard Fire Spirit Fireball Night Witch
Fireball Valkyrie Bandit Electro Wizard
Night Witch
Fire Spirit Valkyrie Bandit Electro Wizard Night Witch
Bats Valkyrie Electro Wizard Fireball Bandit Night Witch
Bats Fireball Electro Wizard Night Witch
Night Witch Fire Spirit Bats Fireball Valkyrie Bandit Electro Wizard
Fire Spirit Fireball Valkyrie Bats Electro Wizard Night Witch
Bandit Electro Wizard
Fireball Bandit Electro Wizard
Bats Fireball Valkyrie Electro Wizard Night Witch
Fire Spirit Fireball Bats Valkyrie Bandit Electro Wizard Night Witch
Valkyrie Fire Spirit Bats Fireball Bandit Electro Wizard
Electro Wizard
Valkyrie Fire Spirit Bats Fireball Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Valkyrie
Bandit Bats Valkyrie Electro Wizard
Valkyrie Bats Fireball Bandit Electro Wizard Night Witch
Valkyrie Bandit Night Witch
Fire Spirit Fireball Bats Electro Wizard
Bats Fireball Valkyrie Bandit Electro Wizard Night Witch
Valkyrie
Electro Wizard Bats Fireball Valkyrie Bandit
Bats Valkyrie
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Bandit Night Witch
Fireball Valkyrie
Electro Wizard Bats Fireball Valkyrie Night Witch
Bats Valkyrie Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Bandit Electro Wizard
Fireball Bandit
Fireball Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit Bats
Fire Spirit
Fireball Fire Spirit
Fireball Bandit
Fire Spirit Bats Fireball Electro Wizard Night Witch
Fireball Valkyrie Bandit Electro Wizard
Fireball Fire Spirit
Fire Spirit Fireball Bandit
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Bats Night Witch
Fire Spirit Fireball Bandit Electro Wizard
Fire Spirit Fireball Valkyrie
Fireball Night Witch
Fireball
Fireball
Fire Spirit Fireball Valkyrie
Fireball Bandit Electro Wizard
Fireball Bandit
Fireball Bandit
Fire Spirit Bats Fireball Electro Wizard Night Witch
Electro Wizard Bats Fireball
Fireball Night Witch
Fireball Bandit Night Witch
Fireball Electro Wizard
Fireball
Electro Wizard Fire Spirit Bats Fireball Bandit Night Witch
Fireball Fire Spirit Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Fireball
Fireball
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Bandit Electro Wizard

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