My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Prince
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Prince
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard
The Log
Fire Spirit Elite Barbarians Prince
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elite Barbarians Wizard Prince
Fireball
Elite Barbarians Wizard
Poison
Bats Wizard
Lightning
Elite Barbarians Wizard Prince
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rocket Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Freeze Wizard Prince Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats The Log Freeze

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Prince
Bats
Elite Barbarians Prince
Elite Barbarians
Fire Spirit Bats Wizard The Log
Wizard
Elite Barbarians Prince
Rocket
Freeze
Prince
Fire Spirit Bats Wizard The Log
The Log
Elite Barbarians Prince

Defense Synergies 1 10

Fire Spirit
The Log
Bats
Freeze Prince The Log
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Freeze Prince The Log
Rocket
The Log
Freeze
Bats Wizard
Prince
The Log Bats Wizard
The Log
Prince Fire Spirit Bats Elite Barbarians Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log
Elite Barbarians Bats Prince The Log
Rocket Prince Fire Spirit Bats Elite Barbarians Freeze
Elite Barbarians Prince Bats
Elite Barbarians Rocket Prince The Log
Freeze The Log Fire Spirit Bats
Bats Rocket Fire Spirit Wizard Freeze
Rocket The Log
Elite Barbarians Prince
Elite Barbarians Fire Spirit Prince
Bats Wizard Freeze The Log
Bats Wizard
Prince Fire Spirit Bats Elite Barbarians Wizard Rocket Freeze The Log
Fire Spirit Wizard Rocket Bats Freeze Prince The Log
Elite Barbarians Prince
Rocket Elite Barbarians Freeze Prince The Log
Wizard Bats Elite Barbarians Prince
Fire Spirit Bats Elite Barbarians Wizard Prince The Log
Wizard Freeze The Log Fire Spirit Bats
Elite Barbarians Prince
Wizard Fire Spirit Bats Elite Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince
Elite Barbarians Wizard Rocket Prince The Log
Bats Elite Barbarians Rocket Prince The Log
Rocket Prince Bats Elite Barbarians The Log
Elite Barbarians Prince
Fire Spirit Wizard Rocket Bats Freeze
Rocket Prince Bats Elite Barbarians
Elite Barbarians Prince
Rocket Freeze Bats Elite Barbarians Prince The Log
Bats Elite Barbarians Prince
Rocket Elite Barbarians Prince The Log
Elite Barbarians Rocket Prince Wizard
Wizard
Elite Barbarians Bats Rocket Freeze Prince The Log
Bats Elite Barbarians Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze The Log
The Log
Rocket The Log
Rocket Freeze Prince The Log
Wizard Rocket Fire Spirit The Log
Wizard Fire Spirit Bats Rocket Freeze
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard Freeze
The Log Wizard
Rocket Fire Spirit Bats Elite Barbarians Prince
Rocket Wizard Prince The Log
Fire Spirit Wizard Rocket
Rocket Fire Spirit Elite Barbarians The Log
Rocket Freeze
Elite Barbarians Prince The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket Freeze
Bats Rocket
Rocket Fire Spirit Wizard Prince The Log
Rocket Fire Spirit Wizard The Log
Rocket Prince The Log
Rocket Wizard
Rocket Prince The Log
Rocket The Log
Freeze The Log Fire Spirit Wizard
The Log Wizard
Wizard Prince The Log
Rocket The Log
Elite Barbarians Fire Spirit Bats Wizard
Rocket Bats Wizard Freeze
Elite Barbarians
Wizard Rocket The Log
Rocket Freeze
Prince
Rocket Wizard The Log
Fire Spirit Bats Rocket Freeze Prince
Rocket Fire Spirit Wizard
Freeze
The Log
Wizard Rocket Prince
The Log Wizard
Rocket
Elite Barbarians Prince
Bats Elite Barbarians Rocket Freeze The Log
Bats Rocket
Rocket Freeze Prince The Log

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