My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Inferno Dragon
Giant Snowball
Fire Spirit Bats Inferno Dragon
Zap
Fire Spirit Bats Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elite Barbarians Inferno Dragon
Fireball
Elite Barbarians Inferno Dragon
Poison
Bats
Lightning
Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bats Zap Rage Fireball Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Bats Zap

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Inferno Dragon
Bats
Zap Elite Barbarians Rage Inferno Dragon
Zap
Elite Barbarians Fireball Mirror Fire Spirit Bats
Elite Barbarians
Zap Rage Fire Spirit Bats Fireball
Fireball
Zap Mirror Elite Barbarians
Mirror
Zap Fireball
Rage
Elite Barbarians Bats
Inferno Dragon
Fire Spirit Bats

Defense Synergies 3 6

Fire Spirit
Zap
Bats
Zap Inferno Dragon
Zap
Fireball Mirror Fire Spirit Bats Elite Barbarians Inferno Dragon
Elite Barbarians
Zap
Fireball
Zap Mirror
Mirror
Zap Fireball Inferno Dragon
Rage
Inferno Dragon
Bats Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Inferno Dragon Bats Zap
Fire Spirit Bats Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Bats
Elite Barbarians Fireball
Fireball Fire Spirit Bats Zap
Bats Inferno Dragon Fire Spirit Zap Fireball
Zap Fireball
Inferno Dragon Elite Barbarians
Elite Barbarians Fire Spirit
Bats Zap Fireball
Inferno Dragon Bats Zap Fireball
Fire Spirit Bats Zap Elite Barbarians Fireball
Fire Spirit Fireball Bats Zap
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Fireball Inferno Dragon
Bats Elite Barbarians Fireball
Fire Spirit Fireball Bats Zap Elite Barbarians
Zap Fire Spirit Bats Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Fire Spirit Bats Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Inferno Dragon
Bats Zap Elite Barbarians
Bats Zap Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Fire Spirit Fireball Bats Zap
Bats Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Zap Bats Elite Barbarians Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Bats Zap Fireball Inferno Dragon
Bats Zap Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Bats Zap
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Bats Elite Barbarians Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Bats
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Bats Zap Fireball
Zap Bats Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Bats Fireball
Fireball Fire Spirit Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball
Bats Zap Fireball
Zap Fireball

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