My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Royal Giant Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Royal Giant Dark Prince Miner
Giant Snowball
Fire Spirit Bats Skeleton Barrel Witch Miner
Zap
Fire Spirit Bats Skeleton Barrel Royal Giant Dark Prince Witch
Barbarian Barrel
Fire Spirit Skeleton Barrel Dark Prince Witch
The Log
Fire Spirit Skeleton Barrel Royal Giant Dark Prince Witch
Earthquake
Witch
Arrows
Fire Spirit Bats Skeleton Barrel Witch
Royal Delivery
Fire Spirit Bats Skeleton Barrel Dark Prince Witch Miner
Fireball
Skeleton Barrel Witch
Poison
Bats Skeleton Barrel Witch
Lightning
Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Barrel Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Skeleton Barrel Miner Fireball Dark Prince Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Skeleton Barrel Miner

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Skeleton Barrel Dark Prince
Bats
Skeleton Barrel Royal Giant Miner Dark Prince
Skeleton Barrel
Bats Royal Giant Fireball Miner Fire Spirit Dark Prince Witch
Royal Giant
Fire Spirit Bats Skeleton Barrel Fireball Miner Dark Prince Witch
Fireball
Skeleton Barrel Royal Giant Dark Prince Miner
Dark Prince
Fire Spirit Bats Skeleton Barrel Royal Giant Fireball Witch Miner
Witch
Skeleton Barrel Royal Giant Dark Prince Miner
Miner
Fire Spirit Bats Skeleton Barrel Royal Giant Fireball Dark Prince Witch

Defense Synergies 0 5

Fire Spirit
Bats
Dark Prince
Skeleton Barrel
Fireball
Royal Giant
Fireball
Skeleton Barrel Dark Prince Miner
Dark Prince
Bats Fireball Witch
Witch
Dark Prince
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball
Bats Dark Prince Witch
Witch Fire Spirit Bats Dark Prince
Witch Bats Dark Prince
Fireball Dark Prince
Fireball Fire Spirit Bats Dark Prince
Bats Fire Spirit Fireball Witch
Skeleton Barrel Fireball
Witch
Fire Spirit Dark Prince Miner
Bats Witch Fireball Dark Prince
Bats Fireball Witch
Fire Spirit Bats Fireball Dark Prince Witch
Fire Spirit Fireball Bats Dark Prince Witch
Fireball
Bats Fireball Dark Prince Witch
Fire Spirit Fireball Bats Dark Prince Witch
Witch Fire Spirit Bats Fireball Dark Prince
Dark Prince Fire Spirit Bats Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Witch
Fireball Skeleton Barrel Miner
Bats Dark Prince Witch
Dark Prince Bats Fireball
Dark Prince Witch
Fire Spirit Fireball Bats Skeleton Barrel Witch
Dark Prince Bats Fireball Witch
Dark Prince
Bats Fireball Dark Prince Witch
Witch
Bats Dark Prince Witch
Fireball Dark Prince
Dark Prince Fireball Witch
Fireball Witch
Witch Bats Fireball Dark Prince
Bats Fireball Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Skeleton Barrel Miner
Skeleton Barrel Fireball Miner
Skeleton Barrel Fireball Dark Prince
Fireball Fire Spirit Dark Prince
Fireball Fire Spirit Bats Skeleton Barrel Witch
Fire Spirit Witch
Fireball Fire Spirit Skeleton Barrel
Fireball Miner Skeleton Barrel
Fire Spirit Bats Fireball
Miner Skeleton Barrel Fireball Dark Prince
Fireball Fire Spirit
Fire Spirit Skeleton Barrel Fireball Miner
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball Witch
Skeleton Barrel Fireball
Fireball
Bats
Fire Spirit Skeleton Barrel Fireball Dark Prince
Fire Spirit Skeleton Barrel Fireball Witch Miner
Fireball
Fireball
Skeleton Barrel Fireball
Fire Spirit Fireball Dark Prince Witch
Witch
Fireball Miner Skeleton Barrel Witch
Fireball Skeleton Barrel Witch Miner
Fireball Miner Skeleton Barrel
Fire Spirit Bats Fireball Witch
Bats Skeleton Barrel Fireball Witch
Fireball
Fireball Miner
Fireball
Fireball
Skeleton Barrel Fire Spirit Bats Fireball Dark Prince Witch
Fireball Fire Spirit Witch
Fireball
Fireball Miner Dark Prince
Skeleton Barrel Fireball
Fireball
Dark Prince
Bats Fireball Witch
Bats Fireball Witch
Skeleton Barrel Fireball Dark Prince Witch Miner

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