My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Princess Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Princess Ice Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Princess Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Fire Spirit Bats Balloon Princess Lumberjack
Zap
Fire Spirit Bats Balloon Princess
Barbarian Barrel
Fire Spirit Princess Ice Wizard Magic Archer Lumberjack
The Log
Fire Spirit Princess Lumberjack
Earthquake
Arrows
Fire Spirit Bats Princess
Royal Delivery
Fire Spirit Bats Balloon Princess Ice Wizard Magic Archer Lumberjack
Fireball
Balloon Princess Ice Wizard Magic Archer Lumberjack
Poison
Bats Balloon Princess Ice Wizard Magic Archer
Lightning
Balloon Ice Wizard Magic Archer Lumberjack
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Princess Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Princess Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Poison Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Princess Ice Wizard Poison Magic Archer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Princess Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Lumberjack
Bats
Balloon Lumberjack
Poison
Balloon
Balloon
Bats Lumberjack Fire Spirit Poison Princess Ice Wizard Magic Archer
Princess
Balloon
Ice Wizard
Balloon Lumberjack
Magic Archer
Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Bats Ice Wizard Magic Archer

Defense Synergies 0 6

Fire Spirit
Bats
Ice Wizard Lumberjack
Poison
Ice Wizard
Balloon
Princess
Ice Wizard
Ice Wizard
Bats Poison Princess Lumberjack
Magic Archer
Lumberjack
Lumberjack
Bats Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Lumberjack Bats Ice Wizard
Lumberjack Fire Spirit Bats Ice Wizard
Lumberjack Bats Ice Wizard
Poison Princess Lumberjack
Fire Spirit Bats Ice Wizard Magic Archer Lumberjack
Bats Fire Spirit Poison Princess Ice Wizard Magic Archer
Poison Magic Archer
Princess Ice Wizard Lumberjack
Fire Spirit Ice Wizard Lumberjack
Bats Poison Ice Wizard Princess Magic Archer Lumberjack
Bats Poison Princess Ice Wizard Magic Archer
Lumberjack Fire Spirit Bats Ice Wizard
Fire Spirit Bats Poison Princess Magic Archer Lumberjack
Lumberjack
Lumberjack
Bats Poison Lumberjack
Fire Spirit Bats Ice Wizard Magic Archer Lumberjack
Poison Fire Spirit Bats Princess Ice Wizard Magic Archer Lumberjack
Lumberjack
Fire Spirit Bats Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Poison Magic Archer Lumberjack
Lumberjack Bats
Lumberjack Bats
Lumberjack
Fire Spirit Poison Bats Princess Ice Wizard Magic Archer
Bats Ice Wizard Lumberjack
Lumberjack
Bats Poison Magic Archer
Bats Lumberjack
Poison
Lumberjack
Princess Magic Archer
Bats Poison Magic Archer Lumberjack
Bats Poison Princess Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Magic Archer
Poison Princess Ice Wizard Magic Archer
Poison Magic Archer
Poison
Poison Fire Spirit Magic Archer
Poison Fire Spirit Bats Princess Ice Wizard Magic Archer
Fire Spirit Poison Princess Magic Archer
Poison Fire Spirit Princess Ice Wizard Magic Archer
Poison
Fire Spirit Bats Poison Lumberjack
Poison Princess Magic Archer
Poison Fire Spirit Princess Magic Archer
Poison Fire Spirit Princess Magic Archer
Poison Princess Magic Archer
Princess Poison Magic Archer
Poison Princess Magic Archer
Magic Archer Poison Princess
Poison
Bats
Fire Spirit Poison Princess Magic Archer
Fire Spirit Poison Princess Magic Archer
Poison Magic Archer
Poison Princess
Poison
Poison Fire Spirit Princess Ice Wizard Magic Archer
Poison Princess Ice Wizard Magic Archer
Poison Princess Magic Archer
Poison Magic Archer
Poison Fire Spirit Bats Princess Ice Wizard Magic Archer
Bats Poison
Poison Magic Archer
Poison Princess Magic Archer
Poison Princess Magic Archer
Fire Spirit Bats Princess Magic Archer
Poison Fire Spirit Princess Ice Wizard Magic Archer
Poison Princess Magic Archer Lumberjack
Poison Princess Magic Archer
Poison
Bats Poison Princess Magic Archer
Bats Poison Princess Magic Archer
Poison Princess Magic Archer

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