My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Army
Giant Snowball
Fire Spirit Bats Minions Skeleton Army
Zap
Fire Spirit Bats Minions Skeleton Army
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Electro Wizard
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Minions Skeleton Army
Royal Delivery
Fire Spirit Bats Minions Wizard Skeleton Army Electro Wizard
Fireball
Minions Wizard Skeleton Army Electro Wizard
Poison
Bats Minions Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Minions Skeleton Army Fireball Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Minions Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bats
Mega Knight Minions
Minions
Mega Knight Bats
Fireball
Electro Wizard Mega Knight
Wizard
Mega Knight
Skeleton Army
Electro Wizard
Fireball Mega Knight
Mega Knight
Bats Minions Fireball Wizard Electro Wizard

Defense Synergies 0 13

Fire Spirit
Electro Wizard
Bats
Minions Electro Wizard Mega Knight
Minions
Bats Electro Wizard Mega Knight
Fireball
Electro Wizard Mega Knight
Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Wizard Electro Wizard
Electro Wizard
Fire Spirit Bats Minions Fireball Wizard Skeleton Army Mega Knight
Mega Knight
Bats Minions Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard Electro Wizard
Skeleton Army Bats Minions Electro Wizard Mega Knight
Skeleton Army Mega Knight Fire Spirit Bats Minions Electro Wizard
Skeleton Army Bats Minions Electro Wizard Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Fire Spirit Bats Minions Electro Wizard Mega Knight
Bats Minions Electro Wizard Fire Spirit Fireball Wizard
Fireball Electro Wizard Mega Knight
Minions Skeleton Army
Skeleton Army Fire Spirit Electro Wizard Mega Knight
Bats Minions Skeleton Army Electro Wizard Fireball Wizard Mega Knight
Minions Bats Fireball Wizard Electro Wizard
Skeleton Army Mega Knight Fire Spirit Bats Minions Fireball Wizard Electro Wizard
Fire Spirit Fireball Wizard Skeleton Army Mega Knight Bats Minions Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Fireball Electro Wizard Mega Knight
Wizard Mega Knight Bats Minions Fireball Skeleton Army Electro Wizard
Fire Spirit Fireball Mega Knight Bats Minions Wizard Skeleton Army Electro Wizard
Wizard Fire Spirit Bats Minions Fireball Electro Wizard Mega Knight
Electro Wizard
Wizard Skeleton Army Mega Knight Fire Spirit Bats Minions Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Wizard Mega Knight
Skeleton Army Mega Knight Bats Minions Electro Wizard
Skeleton Army Mega Knight Bats Fireball Electro Wizard
Skeleton Army Mega Knight
Fire Spirit Fireball Wizard Bats Minions Electro Wizard
Skeleton Army Bats Minions Fireball Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Bats Minions Fireball Skeleton Army
Skeleton Army
Mega Knight Bats Minions
Skeleton Army Mega Knight Fireball Electro Wizard
Skeleton Army Mega Knight Fireball Wizard
Wizard Fireball Skeleton Army Mega Knight
Skeleton Army Electro Wizard Bats Minions Fireball
Bats Minions Mega Knight Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Wizard Fire Spirit Mega Knight
Fireball Wizard Fire Spirit Bats Minions
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Bats Minions Fireball Electro Wizard
Fireball Wizard Electro Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Bats Minions
Fire Spirit Fireball Wizard Electro Wizard Mega Knight
Fire Spirit Fireball Wizard Mega Knight
Minions Fireball Mega Knight
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Mega Knight
Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight
Fireball
Fire Spirit Bats Fireball Wizard Electro Wizard
Electro Wizard Bats Minions Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard
Electro Wizard Fire Spirit Bats Minions Fireball Skeleton Army
Fireball Fire Spirit Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Bats Minions Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard Mega Knight

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