My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider
Giant Snowball
Fire Spirit Bats Minions Hog Rider Furnace
Zap
Fire Spirit Bats Minions Furnace
Barbarian Barrel
Fire Spirit Valkyrie Furnace
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Fire Spirit Bats Minions Furnace
Royal Delivery
Fire Spirit Bats Minions Mini P.E.K.K.A Valkyrie Hog Rider
Fireball
Minions Hog Rider Furnace
Poison
Bats Minions Furnace
Lightning
Mini P.E.K.K.A Valkyrie Furnace
Rocket
Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Minions Fireball Mini P.E.K.K.A Valkyrie Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Minions Fireball

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Mini P.E.K.K.A Furnace
Bats
Valkyrie Hog Rider Minions Mini P.E.K.K.A
Minions
Hog Rider Bats Mini P.E.K.K.A Valkyrie
Fireball
Hog Rider
Mini P.E.K.K.A
Fire Spirit Bats Minions Valkyrie Hog Rider Furnace
Valkyrie
Fire Spirit Bats Hog Rider Minions Mini P.E.K.K.A Furnace
Hog Rider
Fire Spirit Bats Minions Fireball Valkyrie Mini P.E.K.K.A Furnace
Furnace
Fire Spirit Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 10

Fire Spirit
Mini P.E.K.K.A Valkyrie
Bats
Minions Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Bats
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fire Spirit Bats Fireball Valkyrie Furnace
Valkyrie
Minions Fire Spirit Bats Fireball Mini P.E.K.K.A Furnace
Hog Rider
Furnace
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Mini P.E.K.K.A Bats Minions Valkyrie Furnace
Mini P.E.K.K.A Furnace Fire Spirit Bats Minions Valkyrie
Mini P.E.K.K.A Bats Minions Valkyrie Furnace
Fireball Mini P.E.K.K.A Valkyrie
Fireball Fire Spirit Bats Minions Valkyrie Furnace
Bats Minions Furnace Fire Spirit Fireball
Fireball Valkyrie
Mini P.E.K.K.A Minions Furnace
Fire Spirit Mini P.E.K.K.A Valkyrie
Bats Minions Valkyrie Fireball Furnace
Minions Bats Fireball Furnace
Mini P.E.K.K.A Furnace Fire Spirit Bats Minions Fireball Valkyrie
Fire Spirit Fireball Valkyrie Bats Minions Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace
Fireball Mini P.E.K.K.A Furnace
Bats Minions Fireball Mini P.E.K.K.A Valkyrie Furnace
Fire Spirit Fireball Bats Minions Valkyrie Furnace
Valkyrie Furnace Fire Spirit Bats Minions Fireball
Mini P.E.K.K.A
Valkyrie Fire Spirit Bats Minions Fireball Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Furnace
Fireball Mini P.E.K.K.A Valkyrie
Bats Minions Mini P.E.K.K.A Valkyrie Furnace
Mini P.E.K.K.A Valkyrie Bats Fireball
Mini P.E.K.K.A Valkyrie
Fire Spirit Fireball Furnace Bats Minions
Mini P.E.K.K.A Bats Minions Fireball Valkyrie Furnace
Mini P.E.K.K.A Valkyrie
Bats Minions Fireball Mini P.E.K.K.A Valkyrie
Bats Minions Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie Furnace
Bats Minions Fireball Mini P.E.K.K.A Valkyrie Furnace
Bats Minions Valkyrie Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Fire Spirit Valkyrie Furnace
Fireball Fire Spirit Bats Minions Furnace
Fire Spirit Furnace
Fireball Fire Spirit
Fireball
Fire Spirit Bats Minions Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball Fire Spirit
Fire Spirit Fireball
Minions Fireball
Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball
Bats Minions Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A
Fire Spirit Fireball Valkyrie
Minions Fireball
Fireball
Fireball
Fire Spirit Fireball Valkyrie Furnace
Fireball
Fireball
Fireball
Fire Spirit Bats Fireball Furnace
Bats Minions Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fire Spirit Bats Minions Fireball
Fireball Fire Spirit
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Bats Minions Fireball
Bats Fireball
Fireball

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