My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Royal Giant
Giant Snowball
Fire Spirit Bomber Bats Minions Witch
Zap
Fire Spirit Bomber Bats Minions Royal Giant Witch
Barbarian Barrel
Fire Spirit Bomber Wizard Witch
The Log
Fire Spirit Bomber Royal Giant Witch
Earthquake
Bomber Witch
Arrows
Fire Spirit Bomber Bats Minions Witch
Royal Delivery
Fire Spirit Bomber Bats Minions Wizard Witch
Fireball
Bomber Minions Wizard Witch
Poison
Bomber Bats Minions Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Earthquake Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Minions Earthquake Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Bats Minions

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Bomber
Royal Giant Bats Minions
Bats
Royal Giant Bomber Minions
Minions
Royal Giant Bomber Bats
Royal Giant
Fire Spirit Bomber Bats Minions Earthquake Wizard Witch
Earthquake
Royal Giant
Wizard
Royal Giant
Witch
Royal Giant

Defense Synergies 0 3

Fire Spirit
Bomber
Bats
Bats
Bomber Minions Earthquake
Minions
Bats
Royal Giant
Earthquake
Bats
Wizard
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Minions Wizard
Bomber Bats Minions Witch
Witch Fire Spirit Bomber Bats Minions
Witch Bomber Bats Minions
Bomber Earthquake
Fire Spirit Bomber Bats Minions Earthquake
Bats Minions Fire Spirit Wizard Witch
Earthquake
Witch Minions
Fire Spirit Bomber
Bats Minions Witch Bomber Earthquake Wizard
Minions Bats Wizard Witch
Fire Spirit Bomber Bats Minions Earthquake Wizard Witch
Fire Spirit Bomber Wizard Bats Minions Earthquake Witch
Wizard Bomber Bats Minions Witch
Fire Spirit Bomber Bats Minions Wizard Witch
Earthquake Wizard Witch Fire Spirit Bomber Bats Minions
Bomber Wizard Fire Spirit Bats Minions Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Bomber Wizard
Bats Minions Witch
Bats
Witch
Fire Spirit Wizard Bats Minions Witch
Bats Minions Witch
Bats Minions Witch
Witch
Bats Minions Witch
Wizard Witch
Wizard Bomber Witch
Witch Bomber Bats Minions
Bats Minions Bomber Earthquake Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake
Bomber Wizard Fire Spirit Earthquake
Wizard Fire Spirit Bats Minions Witch
Fire Spirit Bomber Earthquake Wizard Witch
Earthquake Fire Spirit Wizard
Wizard
Fire Spirit Bats Minions
Earthquake Wizard
Fire Spirit Wizard
Earthquake Fire Spirit
Earthquake Minions
Earthquake
Earthquake Bomber Wizard Witch
Earthquake Wizard
Earthquake
Bomber Bats Minions
Fire Spirit Bomber Earthquake Wizard
Fire Spirit Bomber Earthquake Wizard Witch
Minions Earthquake
Wizard
Earthquake
Earthquake Fire Spirit Bomber Wizard Witch
Witch
Earthquake Wizard Witch
Wizard Witch
Fire Spirit Bats Wizard Witch
Bats Minions Wizard Witch
Bomber Earthquake Wizard
Earthquake Wizard
Earthquake Fire Spirit Bats Minions Witch
Fire Spirit Wizard Witch
Wizard
Bomber Earthquake Wizard
Bats Minions Witch
Bats Witch
Witch

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