My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Mega Minion Musketeer Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Musketeer Valkyrie Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats Mega Minion Musketeer Flying Machine
Zap
Fire Spirit Bats Flying Machine
Barbarian Barrel
Fire Spirit Musketeer Valkyrie Wizard
The Log
Fire Spirit Musketeer
Earthquake
Arrows
Fire Spirit Bats Flying Machine
Royal Delivery
Fire Spirit Bats Mega Minion Musketeer Valkyrie Flying Machine Wizard
Fireball
Mega Minion Musketeer Flying Machine Wizard
Poison
Bats Mega Minion Musketeer Flying Machine Wizard
Lightning
Mega Minion Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mega Minion Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Mega Minion Musketeer Valkyrie Flying Machine Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Mega Minion

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mega Minion
Bats
Valkyrie Mega Minion Flying Machine
Mega Minion
Fire Spirit Bats Valkyrie
Musketeer
Valkyrie The Log
Valkyrie
Fire Spirit Bats Musketeer Mega Minion Flying Machine Wizard
Flying Machine
Bats Valkyrie
Wizard
Valkyrie
The Log
Musketeer

Defense Synergies 2 16

Fire Spirit
Valkyrie The Log
Bats
Musketeer Valkyrie The Log
Mega Minion
Musketeer Valkyrie Flying Machine Wizard The Log
Musketeer
Valkyrie The Log Bats Mega Minion Flying Machine
Valkyrie
Musketeer Fire Spirit Bats Mega Minion Flying Machine Wizard The Log
Flying Machine
Mega Minion Musketeer Valkyrie The Log
Wizard
Mega Minion Valkyrie The Log
The Log
Musketeer Fire Spirit Bats Mega Minion Valkyrie Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Valkyrie Flying Machine Wizard The Log
Bats Mega Minion Musketeer Valkyrie Flying Machine The Log
Fire Spirit Bats Mega Minion Musketeer Valkyrie
Bats Mega Minion Musketeer Valkyrie
Valkyrie The Log
The Log Fire Spirit Bats Mega Minion Musketeer Valkyrie Flying Machine
Bats Mega Minion Musketeer Fire Spirit Flying Machine Wizard
Musketeer Valkyrie Flying Machine The Log
Musketeer
Fire Spirit Musketeer Valkyrie
Bats Valkyrie Mega Minion Musketeer Flying Machine Wizard The Log
Mega Minion Musketeer Bats Flying Machine Wizard
Fire Spirit Bats Musketeer Valkyrie Flying Machine Wizard The Log
Fire Spirit Valkyrie Wizard Bats Mega Minion The Log
The Log
Wizard Bats Musketeer Valkyrie
Fire Spirit Bats Mega Minion Musketeer Valkyrie Flying Machine Wizard The Log
Valkyrie Wizard The Log Fire Spirit Bats Mega Minion Musketeer Flying Machine
Musketeer
Valkyrie Wizard Fire Spirit Bats Musketeer Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Mega Minion Musketeer Valkyrie Flying Machine Wizard The Log
Bats Musketeer Valkyrie The Log
Valkyrie Bats Musketeer The Log
Musketeer Valkyrie
Fire Spirit Wizard Bats Musketeer Flying Machine
Bats Mega Minion Musketeer Valkyrie Flying Machine
Valkyrie
Bats Mega Minion Valkyrie Flying Machine The Log
Mega Minion Musketeer
Bats Mega Minion Musketeer Valkyrie Flying Machine
Valkyrie The Log
Valkyrie Wizard
Wizard Musketeer Valkyrie Flying Machine
Bats Mega Minion Musketeer Valkyrie Flying Machine The Log
Bats Valkyrie Mega Minion Musketeer Flying Machine Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Flying Machine The Log
Musketeer Flying Machine The Log
Flying Machine The Log
Musketeer Valkyrie Flying Machine The Log
Wizard Fire Spirit Valkyrie The Log
Wizard Fire Spirit Bats Mega Minion Musketeer Flying Machine
Fire Spirit Musketeer Flying Machine Wizard The Log
The Log Fire Spirit Flying Machine Wizard
The Log Flying Machine Wizard
Fire Spirit Bats Musketeer
Musketeer Valkyrie Flying Machine Wizard The Log
Fire Spirit Musketeer Flying Machine Wizard
Flying Machine Fire Spirit Musketeer The Log
Musketeer Flying Machine
Musketeer Flying Machine The Log
Musketeer Flying Machine Wizard The Log
Musketeer Flying Machine Wizard The Log
Bats
Fire Spirit Mega Minion Musketeer Flying Machine Wizard The Log
Fire Spirit Valkyrie Flying Machine Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer Flying Machine The Log
The Log Fire Spirit Valkyrie Wizard
Mega Minion
The Log Musketeer Flying Machine Wizard
Musketeer Flying Machine Wizard The Log
Musketeer The Log
Fire Spirit Bats Musketeer Flying Machine Wizard
Bats Mega Minion Musketeer Flying Machine Wizard
Mega Minion
Musketeer Wizard The Log
Wizard The Log
Fire Spirit Bats Musketeer Flying Machine
Fire Spirit Mega Minion Musketeer Flying Machine Wizard
The Log
Mega Minion Musketeer Valkyrie Flying Machine Wizard
The Log Musketeer Flying Machine Wizard
Mega Minion Musketeer Flying Machine
Bats Musketeer Flying Machine The Log
Bats Musketeer Flying Machine
Musketeer Flying Machine The Log

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