My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Knight Tesla Wizard Giant Skeleton
The Log
Fire Spirit Hog Rider Giant Skeleton
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Knight Hog Rider Wizard Giant Skeleton
Fireball
Tesla Hog Rider Wizard
Poison
Bats Wizard
Lightning
Knight Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Knight Tesla Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Knight

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Giant Skeleton
Bats
Knight Hog Rider Giant Skeleton
Knight
Bats Hog Rider Fire Spirit Wizard The Log
Tesla
Hog Rider
Fire Spirit Bats Knight The Log Wizard Giant Skeleton
Wizard
Knight Hog Rider Giant Skeleton
Giant Skeleton
Bats Fire Spirit Hog Rider Wizard The Log
The Log
Hog Rider Knight Giant Skeleton

Defense Synergies 4 11

Fire Spirit
Knight Giant Skeleton The Log
Bats
Knight Tesla Giant Skeleton The Log
Knight
Fire Spirit Bats Tesla Wizard The Log
Tesla
Knight The Log Bats Wizard
Hog Rider
Wizard
Knight Tesla Giant Skeleton The Log
Giant Skeleton
Fire Spirit Bats Wizard The Log
The Log
Tesla Fire Spirit Bats Knight Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard The Log
Bats Knight Tesla The Log
Tesla Fire Spirit Bats Knight Giant Skeleton
Tesla Bats Knight
Giant Skeleton The Log
The Log Fire Spirit Bats Tesla
Bats Tesla Fire Spirit Wizard
Tesla Giant Skeleton The Log
Tesla
Knight Fire Spirit Tesla Giant Skeleton
Bats Knight Tesla Wizard Giant Skeleton The Log
Tesla Bats Wizard
Tesla Fire Spirit Bats Knight Wizard Giant Skeleton The Log
Fire Spirit Wizard Bats Tesla The Log
Knight Tesla
Tesla The Log
Tesla Wizard Bats Knight
Fire Spirit Tesla Bats Knight Wizard The Log
Wizard The Log Fire Spirit Bats Knight Tesla Giant Skeleton
Tesla
Wizard Fire Spirit Bats Knight Tesla Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Giant Skeleton
Knight Tesla Wizard The Log
Giant Skeleton Bats Knight The Log
Giant Skeleton Bats Knight Tesla The Log
Giant Skeleton Knight Tesla
Fire Spirit Wizard Bats Tesla
Bats Knight Tesla Giant Skeleton
Giant Skeleton Knight Tesla
Giant Skeleton Bats Knight The Log
Tesla
Bats Knight Tesla Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Knight Tesla Wizard
Wizard Tesla
Tesla Bats Knight Giant Skeleton The Log
Bats Tesla Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton The Log
The Log
Giant Skeleton The Log
Knight Giant Skeleton The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Bats
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Bats
Knight Wizard The Log
Fire Spirit Wizard
Fire Spirit Knight The Log
The Log
Wizard The Log
Wizard The Log
Bats
Fire Spirit Wizard The Log
Fire Spirit Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard
The Log Wizard
Wizard The Log
The Log
Fire Spirit Bats Wizard
Bats Wizard
Wizard The Log
Giant Skeleton
Wizard The Log
Fire Spirit Bats
Fire Spirit Wizard
The Log
Knight Wizard
The Log Wizard
Giant Skeleton
Bats Giant Skeleton The Log
Bats
Giant Skeleton The Log

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