My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Wall Breakers Skeleton Army Clone
Giant Snowball
Fire Spirit Bats Minion Horde Wall Breakers Skeleton Army Clone
Zap
Fire Spirit Bats Minion Horde Wall Breakers Skeleton Army Clone
Barbarian Barrel
Fire Spirit Wizard Wall Breakers Skeleton Army Clone
The Log
Fire Spirit Wall Breakers Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Fire Spirit Bats Minion Horde Wall Breakers Skeleton Army Clone
Royal Delivery
Fire Spirit Bats Minion Horde Wizard Wall Breakers Skeleton Army Clone
Fireball
Minion Horde Wizard Wall Breakers Skeleton Army Clone
Poison
Bats Minion Horde Wizard Skeleton Army Clone
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Wall Breakers Skeleton Army Clone Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Wall Breakers Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers
Bats
Mega Knight Wall Breakers Clone
Minion Horde
Mega Knight Clone
Wizard
Mega Knight
Wall Breakers
Fire Spirit Bats Mega Knight
Skeleton Army
Clone
Clone
Skeleton Army Bats Minion Horde
Mega Knight
Bats Minion Horde Wizard Wall Breakers

Defense Synergies 0 3

Fire Spirit
Bats
Mega Knight
Minion Horde
Wizard
Skeleton Army Mega Knight
Wall Breakers
Skeleton Army
Wizard
Clone
Mega Knight
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army Bats Mega Knight
Minion Horde Skeleton Army Mega Knight Fire Spirit Bats
Minion Horde Skeleton Army Bats Mega Knight
Skeleton Army Mega Knight
Skeleton Army Fire Spirit Bats Mega Knight
Bats Minion Horde Fire Spirit Wizard
Mega Knight
Minion Horde Skeleton Army
Skeleton Army Fire Spirit Minion Horde Mega Knight
Bats Minion Horde Skeleton Army Wizard Mega Knight
Minion Horde Bats Wizard
Minion Horde Skeleton Army Mega Knight Fire Spirit Bats Wizard
Fire Spirit Wizard Skeleton Army Mega Knight Bats Minion Horde
Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Mega Knight
Minion Horde Wizard Mega Knight Bats Skeleton Army
Fire Spirit Mega Knight Bats Minion Horde Wizard Skeleton Army
Wizard Fire Spirit Bats Mega Knight
Wizard Skeleton Army Mega Knight Fire Spirit Bats Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Wizard Mega Knight
Skeleton Army Mega Knight Bats Minion Horde
Skeleton Army Mega Knight Bats Minion Horde
Minion Horde Skeleton Army Mega Knight
Fire Spirit Wizard Bats Minion Horde
Skeleton Army Bats Minion Horde
Mega Knight Minion Horde Skeleton Army
Minion Horde Mega Knight Bats Skeleton Army
Minion Horde Skeleton Army
Mega Knight Bats Minion Horde
Skeleton Army Mega Knight
Skeleton Army Mega Knight Minion Horde Wizard
Wizard Minion Horde Skeleton Army Mega Knight
Skeleton Army Bats Minion Horde
Bats Mega Knight Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Fire Spirit Minion Horde Mega Knight
Wizard Fire Spirit Bats Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Bats Minion Horde
Minion Horde Wizard
Fire Spirit Wizard
Fire Spirit
Minion Horde
Minion Horde Wizard
Minion Horde Wizard Mega Knight
Bats Minion Horde
Fire Spirit Wizard Mega Knight
Fire Spirit Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Fire Spirit Wizard Mega Knight
Minion Horde
Wizard
Wizard Mega Knight
Fire Spirit Bats Minion Horde Wizard
Bats Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Fire Spirit Bats Skeleton Army
Fire Spirit Wizard
Minion Horde Wizard Mega Knight
Wizard
Minion Horde Mega Knight
Bats Minion Horde
Bats
Mega Knight

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