My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minion Horde Wizard Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Hunter Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Inferno Dragon
Giant Snowball
Fire Spirit Bats Minion Horde Inferno Dragon
Zap
Fire Spirit Bats Minion Horde Inferno Dragon
Barbarian Barrel
Fire Spirit Wizard Hunter
The Log
Fire Spirit Hunter
Earthquake
Arrows
Fire Spirit Bats Minion Horde
Royal Delivery
Fire Spirit Bats Minion Horde Wizard Hunter Inferno Dragon
Fireball
Minion Horde Wizard Hunter Inferno Dragon
Poison
Bats Minion Horde Wizard Hunter
Lightning
Wizard Hunter Inferno Dragon
Rocket
Minion Horde Wizard Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Hunter The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Hunter Inferno Dragon Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats The Log Hunter

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Inferno Dragon
Bats
Mega Knight Inferno Dragon
Minion Horde
Mega Knight
Wizard
Mega Knight
Hunter
Mega Knight
The Log
Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Bats
Mega Knight
Bats Minion Horde Inferno Dragon Wizard Hunter The Log

Defense Synergies 0 13

Fire Spirit
The Log
Bats
Hunter The Log Inferno Dragon Mega Knight
Minion Horde
The Log
Wizard
The Log Mega Knight
Hunter
Bats The Log Mega Knight
The Log
Fire Spirit Bats Minion Horde Wizard Hunter Inferno Dragon Mega Knight
Inferno Dragon
Bats The Log Mega Knight
Mega Knight
Bats Wizard Hunter The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Hunter Inferno Dragon Bats The Log Mega Knight
Minion Horde Hunter Mega Knight Fire Spirit Bats Inferno Dragon
Minion Horde Hunter Inferno Dragon Bats Mega Knight
The Log Mega Knight
The Log Fire Spirit Bats Hunter Mega Knight
Bats Minion Horde Hunter Inferno Dragon Fire Spirit Wizard
The Log Mega Knight
Minion Horde Hunter Inferno Dragon
Fire Spirit Minion Horde Hunter Mega Knight
Bats Minion Horde Wizard Hunter The Log Mega Knight
Minion Horde Hunter Inferno Dragon Bats Wizard
Minion Horde Hunter Mega Knight Fire Spirit Bats Wizard The Log
Fire Spirit Wizard Mega Knight Bats Minion Horde Hunter The Log
Inferno Dragon Minion Horde Hunter Mega Knight
Minion Horde Hunter The Log Inferno Dragon Mega Knight
Minion Horde Wizard Mega Knight Bats Hunter
Fire Spirit Mega Knight Bats Minion Horde Wizard Hunter The Log
Wizard Hunter The Log Fire Spirit Bats Inferno Dragon Mega Knight
Hunter Inferno Dragon
Wizard Mega Knight Fire Spirit Bats Minion Horde Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Wizard Hunter The Log Inferno Dragon Mega Knight
Mega Knight Bats Minion Horde Hunter The Log
Hunter Mega Knight Bats Minion Horde The Log
Minion Horde Hunter Inferno Dragon Mega Knight
Fire Spirit Wizard Bats Minion Horde Hunter
Bats Minion Horde Hunter
Mega Knight Minion Horde Hunter Inferno Dragon
Minion Horde Mega Knight Bats The Log Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Bats Minion Horde Hunter
Mega Knight The Log
Mega Knight Minion Horde Wizard Hunter
Wizard Minion Horde Mega Knight
Bats Minion Horde Hunter The Log Inferno Dragon
Bats Mega Knight Minion Horde Wizard Hunter The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log
Minion Horde The Log
The Log
Wizard Fire Spirit Minion Horde The Log Mega Knight
Wizard Fire Spirit Bats Minion Horde Hunter
Fire Spirit Minion Horde Wizard The Log
The Log Fire Spirit Wizard Hunter
The Log Wizard
Fire Spirit Bats Minion Horde
Minion Horde Wizard The Log
Fire Spirit Wizard
Fire Spirit Hunter The Log
Minion Horde
The Log
Minion Horde Wizard Hunter The Log
Minion Horde Wizard The Log Mega Knight
Bats Minion Horde
Fire Spirit Wizard Hunter The Log Mega Knight
Fire Spirit Wizard The Log Mega Knight
Minion Horde The Log Mega Knight
Wizard
The Log
Minion Horde The Log
The Log Fire Spirit Wizard Hunter Mega Knight
Minion Horde Inferno Dragon
The Log Wizard Hunter
Wizard The Log Mega Knight
The Log
Fire Spirit Bats Minion Horde Wizard Hunter
Bats Minion Horde Wizard
Minion Horde
Minion Horde Wizard Hunter The Log Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard The Log
Minion Horde Fire Spirit Bats
Fire Spirit Wizard Hunter
The Log
Minion Horde Wizard Hunter Mega Knight
The Log Wizard
Minion Horde Mega Knight
Bats Minion Horde The Log
Bats
The Log Mega Knight

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