My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Skeleton Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Bats Minion Horde Musketeer Skeleton Army Lumberjack
Zap
Fire Spirit Bats Minion Horde Skeleton Army
Barbarian Barrel
Fire Spirit Musketeer Skeleton Army Giant Skeleton Lumberjack
The Log
Fire Spirit Musketeer Skeleton Army Giant Skeleton Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Bats Minion Horde Musketeer Skeleton Army Giant Skeleton Lumberjack
Fireball
Minion Horde Musketeer Skeleton Army Lumberjack
Poison
Bats Minion Horde Musketeer Skeleton Army
Lightning
Musketeer Lumberjack
Rocket
Minion Horde Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Skeleton Army Musketeer Lumberjack Minion Horde Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Skeleton Army Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton Lumberjack
Bats
Giant Skeleton Mega Knight Lumberjack
Minion Horde
Mega Knight Giant Skeleton Lumberjack
Musketeer
Giant Skeleton Lumberjack Mega Knight
Skeleton Army
Giant Skeleton
Bats Fire Spirit Minion Horde Musketeer Lumberjack
Lumberjack
Fire Spirit Bats Minion Horde Musketeer Giant Skeleton Mega Knight
Mega Knight
Bats Minion Horde Musketeer Lumberjack

Defense Synergies 1 11

Fire Spirit
Giant Skeleton
Bats
Musketeer Giant Skeleton Lumberjack Mega Knight
Minion Horde
Musketeer
Lumberjack Bats Skeleton Army Giant Skeleton Mega Knight
Skeleton Army
Musketeer Giant Skeleton Lumberjack
Giant Skeleton
Fire Spirit Bats Musketeer Skeleton Army Lumberjack
Lumberjack
Musketeer Bats Skeleton Army Giant Skeleton
Mega Knight
Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer
Minion Horde Skeleton Army Lumberjack Bats Musketeer Mega Knight
Minion Horde Skeleton Army Lumberjack Mega Knight Fire Spirit Bats Musketeer Giant Skeleton
Minion Horde Skeleton Army Lumberjack Bats Musketeer Mega Knight
Skeleton Army Giant Skeleton Lumberjack Mega Knight
Skeleton Army Fire Spirit Bats Musketeer Lumberjack Mega Knight
Bats Minion Horde Musketeer Fire Spirit
Musketeer Giant Skeleton Mega Knight
Minion Horde Musketeer Skeleton Army Lumberjack
Skeleton Army Fire Spirit Minion Horde Musketeer Giant Skeleton Lumberjack Mega Knight
Bats Minion Horde Skeleton Army Musketeer Giant Skeleton Lumberjack Mega Knight
Minion Horde Musketeer Bats
Minion Horde Skeleton Army Lumberjack Mega Knight Fire Spirit Bats Musketeer Giant Skeleton
Fire Spirit Skeleton Army Mega Knight Bats Minion Horde Lumberjack
Skeleton Army Minion Horde Lumberjack Mega Knight
Minion Horde Skeleton Army Lumberjack Mega Knight
Minion Horde Mega Knight Bats Musketeer Skeleton Army Lumberjack
Fire Spirit Mega Knight Bats Minion Horde Musketeer Skeleton Army Lumberjack
Fire Spirit Bats Musketeer Giant Skeleton Lumberjack Mega Knight
Musketeer Lumberjack
Skeleton Army Mega Knight Fire Spirit Bats Minion Horde Musketeer Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Giant Skeleton
Musketeer Lumberjack Mega Knight
Skeleton Army Giant Skeleton Lumberjack Mega Knight Bats Minion Horde Musketeer
Skeleton Army Giant Skeleton Lumberjack Mega Knight Bats Minion Horde Musketeer
Giant Skeleton Minion Horde Musketeer Skeleton Army Lumberjack Mega Knight
Fire Spirit Bats Minion Horde Musketeer
Skeleton Army Bats Minion Horde Musketeer Giant Skeleton Lumberjack
Giant Skeleton Mega Knight Minion Horde Skeleton Army Lumberjack
Minion Horde Giant Skeleton Mega Knight Bats Skeleton Army
Minion Horde Musketeer Skeleton Army
Mega Knight Bats Minion Horde Musketeer Giant Skeleton Lumberjack
Skeleton Army Mega Knight Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Minion Horde Lumberjack
Minion Horde Musketeer Skeleton Army Mega Knight
Skeleton Army Bats Minion Horde Musketeer Giant Skeleton Lumberjack
Bats Mega Knight Minion Horde Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Giant Skeleton
Musketeer
Minion Horde Giant Skeleton
Musketeer Giant Skeleton
Fire Spirit Minion Horde Mega Knight
Fire Spirit Bats Minion Horde Musketeer
Fire Spirit Minion Horde Musketeer
Fire Spirit
Fire Spirit Bats Minion Horde Musketeer Lumberjack
Minion Horde Musketeer
Fire Spirit Musketeer
Fire Spirit Musketeer
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer
Minion Horde Musketeer Mega Knight
Bats Minion Horde
Fire Spirit Musketeer Mega Knight
Fire Spirit Mega Knight
Minion Horde Musketeer Giant Skeleton Mega Knight
Musketeer
Minion Horde Musketeer
Fire Spirit Mega Knight
Minion Horde
Musketeer
Musketeer Mega Knight
Musketeer
Fire Spirit Bats Minion Horde Musketeer
Bats Minion Horde Musketeer
Minion Horde
Minion Horde Musketeer Mega Knight
Minion Horde
Minion Horde Giant Skeleton Mega Knight
Minion Horde Fire Spirit Bats Musketeer Skeleton Army
Fire Spirit Musketeer
Minion Horde Musketeer Lumberjack Mega Knight
Musketeer
Giant Skeleton
Minion Horde Musketeer Mega Knight
Bats Minion Horde Musketeer Giant Skeleton
Bats Musketeer
Musketeer Giant Skeleton Mega Knight

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