My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minion Horde Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Bats Minion Horde Hog Rider Witch Inferno Dragon
Zap
Fire Spirit Bats Minion Horde Witch Inferno Dragon
Barbarian Barrel
Fire Spirit Valkyrie Witch
The Log
Fire Spirit Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Bats Minion Horde Witch
Royal Delivery
Fire Spirit Bats Minion Horde Valkyrie Hog Rider Witch Inferno Dragon
Fireball
Minion Horde Hog Rider Witch Inferno Dragon
Poison
Bats Minion Horde Witch
Lightning
Valkyrie Witch Inferno Dragon
Rocket
Minion Horde Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Fireball Valkyrie Hog Rider Inferno Dragon Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bats Fireball Valkyrie

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Inferno Dragon
Bats
Valkyrie Hog Rider Inferno Dragon
Minion Horde
Hog Rider
Fireball
Hog Rider
Valkyrie
Fire Spirit Bats Hog Rider Witch
Hog Rider
Fire Spirit Bats Fireball Valkyrie Minion Horde Witch
Witch
Valkyrie Hog Rider
Inferno Dragon
Fire Spirit Bats

Defense Synergies 0 5

Fire Spirit
Valkyrie
Bats
Valkyrie Inferno Dragon
Minion Horde
Fireball
Valkyrie
Valkyrie
Fire Spirit Bats Fireball Witch
Hog Rider
Witch
Valkyrie
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie
Minion Horde Inferno Dragon Bats Valkyrie Witch
Minion Horde Witch Fire Spirit Bats Valkyrie Inferno Dragon
Minion Horde Witch Inferno Dragon Bats Valkyrie
Fireball Valkyrie
Fireball Fire Spirit Bats Valkyrie
Bats Minion Horde Inferno Dragon Fire Spirit Fireball Witch
Fireball Valkyrie
Minion Horde Witch Inferno Dragon
Fire Spirit Minion Horde Valkyrie
Bats Minion Horde Valkyrie Witch Fireball
Minion Horde Inferno Dragon Bats Fireball Witch
Minion Horde Fire Spirit Bats Fireball Valkyrie Witch
Fire Spirit Fireball Valkyrie Bats Minion Horde Witch
Inferno Dragon Minion Horde
Minion Horde Fireball Inferno Dragon
Minion Horde Bats Fireball Valkyrie Witch
Fire Spirit Fireball Bats Minion Horde Valkyrie Witch
Valkyrie Witch Fire Spirit Bats Fireball Inferno Dragon
Inferno Dragon
Valkyrie Fire Spirit Bats Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Valkyrie Inferno Dragon
Bats Minion Horde Valkyrie Witch
Valkyrie Bats Minion Horde Fireball
Minion Horde Valkyrie Witch Inferno Dragon
Fire Spirit Fireball Bats Minion Horde Witch
Bats Minion Horde Fireball Valkyrie Witch
Minion Horde Valkyrie Inferno Dragon
Minion Horde Bats Fireball Valkyrie Witch Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Bats Minion Horde Valkyrie Witch
Fireball Valkyrie
Minion Horde Fireball Valkyrie Witch
Minion Horde Fireball Valkyrie Witch
Witch Bats Minion Horde Fireball Valkyrie Inferno Dragon
Bats Valkyrie Minion Horde Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball
Minion Horde Fireball
Fireball Valkyrie
Fireball Fire Spirit Minion Horde Valkyrie
Fireball Fire Spirit Bats Minion Horde Witch
Fire Spirit Minion Horde Witch
Fireball Fire Spirit
Fireball
Fire Spirit Bats Minion Horde Fireball
Minion Horde Fireball Valkyrie
Fireball Fire Spirit
Fire Spirit Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Bats Minion Horde
Fire Spirit Fireball
Fire Spirit Fireball Valkyrie Witch
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fire Spirit Fireball Valkyrie Witch
Minion Horde Witch Inferno Dragon
Fireball Witch
Fireball Witch
Fireball
Fire Spirit Bats Minion Horde Fireball Witch
Bats Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fire Spirit Bats Fireball Witch
Fireball Fire Spirit Witch
Fireball
Fireball Minion Horde Valkyrie
Fireball
Fireball
Minion Horde
Bats Minion Horde Fireball Witch
Bats Fireball Witch
Fireball Witch

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